Wild Shape Templates
( Circle of the Moon Templates are on a separate page. )
While many campaigns use beast stat blocks to provide statistics for Wild Shape forms, some tables prefer templates. This section contains rules for using templates to determine the stats for a druid’s Wild Shape, including special templates for the Circle of the Moon awarded through an optional feature that can be used independently from the general druid wild shape template options. The templates provided are accurate to the CR of a beast form a druid could take using the guidelines as presented in the Player’s Handbook, and as such, the DM can allow players to freely use both beast and template stat blocks.
When you take on a beast form using the template, you use the Wild Shape Beast template, gain the Keen Sense trait, and choose one of the options from the Wild Shape Forms which determines your traits and attacks while in the form. If you take the form of a Tiny beast, you use the Tiny Beast template instead. At 4th and 8th level, your beast form gains benefits as indicated on the Wild Shape Level table. A Tiny beast always deals only 1 damage to a target with its attacks, regardless of its ability scores.
Wild Shape Forms
Form | Minimum Level | Movement | Traits | Actions |
---|---|---|---|---|
Hoofed | 2nd | 50 ft. | Charge | Slam |
Canine | 2nd | 40 ft. | Pack Tactics | Tackling Bite |
Feline | 2nd | 30 ft., Climb 30 ft. | Savage | Bite, Claw |
Viper | 4th | 30 ft., Swim 30 ft. | Blindsight | Venomous Bite |
Oceanic | 4th | 0 ft., Swim 50 ft. | Charge | Slam |
Winged | 8th | 10 ft. Fly 50 ft. | Savage | Bite, Claw |
Wild Shape Level
Level | Hit Dice | Hit Points | Damage Die | Strength | Dexterity | Constitution |
---|---|---|---|---|---|---|
2nd | 1 | 6 | 1d4 | 14 | 13 | 12 |
4th | 2 | 12 | 1d6 | 15 | 14 | 13 |
8th | 3 | 21 | 1d6 | 16 | 14 | 14 |
Wild Shape Beast
Small to Large beast
Armor Class 12 + Dexterity modifier (natural armor)
Hit Points 5 + Constitution modifier per Hit Dice
Speed select one Standard Beast Movement option
STR
14 to 16
DEX
13 to 14
CON
12 to 14
Senses darkvision 60 ft.
Charge. If you move at least 20 feet straight toward a target and then hit it with a slam attack on the same turn, the target takes an extra 1d4 (1d6 starting from 4th level) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Keen Sense. You have advantage on Wisdom (Perception) checks that rely on hearing, sight, or smell (your choice).
Pack Tactics. You have advantage on melee attack rolls against a creature if at least one of your allies is within 5 feet of the creature and the ally isn’t incapacitated
Savage. If you move at least 20 feet straight toward a creature and then hit it with a claw attack on the same turn, you can make one bite attack against it as a bonus action. You don’t add your ability modifier to the damage of the bonus attack, unless that modifier is negative.
Actions
Bite. Melee Weapon Attack: +4 (+5 starting at 8th level) to hit, reach 5 ft., one target. Hit: 1d4 (1d6 starting from 4th level) + Strength modifier piercing damage.
Claw. Melee Weapon Attack: +4 (+5 starting at 8th level) to hit, reach 5 ft., one target. Hit: 1d4 (1d6 starting from 4th level) + Strength modifier slashing damage.
Slam. Melee Weapon Attack: +4 (+5 starting at 8th level) to hit, reach 5 ft., one target. Hit: 1d4 (1d6 starting from 4th level) + Strength modifier bludgeoning damage.
Tackling Bite. Melee Weapon Attack: +4 (+5 starting at 8th level) to hit, reach 5 ft., one target. Hit: 1d4 (1d6 starting from 4th level) + Strength modifier piercing damage. If your target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Venomous Bite. Melee Weapon Attack: +4 (+5 starting at 8th level) to hit, reach 5 ft., one target. Hit: Size 1d4 (1d6 starting from 4th level) + Strength modifier piercing damage, and the target must make a DC 13 Constitution saving throw, taking 1d4 (1d6 starting from 4th level) poison damage on a failed save, or half as much on a successful one.
Tiny Beast
Small to Large beast
Armor Class 10 + Dexterity modifier
Hit Points 4
Speed select one Standard Beast Movement option
STR
2
DEX
16
CON
10
Senses darkvision 60 ft.
Charge. If you move at least 20 feet straight toward a target and then hit it with a slam attack on the same turn, the target takes an extra 1 bludgeoning damage.
Keen Sense. You have advantage on Wisdom (Perception) checks that rely on hearing, sight, or smell (your choice).
Pack Tactics. You have advantage on melee attack rolls against a creature if at least one of your allies is within 5 feet of the creature and the ally isn’t incapacitated
Savage. If you move at least 20 feet straight toward a creature and then hit it with a claw attack on the same turn, you can make one bite attack against it as a bonus action.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 slashing damage.
Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Tackling Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage. If your target is a Tiny creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.
Venomous Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: Size 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or take 1 poison damage.
Skill Proficiencies
At the DM’s discretion, you can gain one of the following skill proficiencies while in a beast form: Athletics, Perception, Stealth, or Survival. You use the beast form’s Proficiency Bonus (+2) and its Strength or Dexterity modifier where appropriate. A Circle of the Moon druid’s beast form increases its proficiency bonus to +3 starting from 15th level.
Optionally, the DM may allow you to use your own proficiency bonus instead of the beast form’s, resulting in a higher ability check modifier than a normal beast would have.
Variant: Skilled Wild Shape
You can substitute your Spell Attack Modifier in place of the beast form’s bonus to hit. This will result in more powerful beast forms and can make certain options more powerful than others.