Many Chanters serve as religious leaders of their faith, mastering the lore and history of their respective beliefs, alongside those of related doctrine. Chanters are trained to recite doctrine and parable for lengthy periods, and are often called upon to lead sermons, recitations of dogma, and choirs.
3rd-level Chanter feature
You merge the telling of religious doctrine with its accounts. You can add your Charisma bonus to Intelligence (Religion) checks you make.
You also learn an additional spell when you reach certain levels in this class, as shown on the Chanter Spells table. The spell counts as a skald spell for you, but it doesn’t count against the number of skald spells you know. Moreover, you can cast one of these spells once without expending a spell slot, provided you could cast it normally. You must finish a long rest or expend a spell slot of the appropriate level to cast it again.
6th-level Chanter feature
Interruption fails to disrupt your focus on your words and spells. You have advantage on Constitution saving throws to maintain concentration. Moreover, you are immune to the Stunned condition while performing one of your skald chants.
11th-level Chanter feature
You and your allies gain a bonus on attack rolls equal to half your Ballad Bonus while you perform any of your skald chants.
18th-level Chanter feature
You can perform a second skald chant as a bonus action while performing a different one. The duration of the second chant is the same as the first chant, even if the second chant would last longer. You can only chant two skald chants at a time.
After using this feature, you can’t use it again until you finish a short or long rest.