Seekers are rangers that hunt explicit quarry, acting much like bounty hunters. Seekers are consummate huntsmen, who pursue their targets with a single-minded focus.

Seeker Features
Ranger LevelFeature
3rdSeeker Magic, Hunter’s Focus, Master Tracker
11thQuarry’s End
15thHunter’s Wile

Seeker Magic

3rd-level Seeker feature

You learn an additional spell when you reach certain levels in this class, as shown in the Seeker Spells table. Each spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know.

Seeker Spells
Ranger LevelSpell
5thlocate object
13thgrasping vine

Hunter’s Focus

3rd-level Seeker feature

As a bonus action, you can designate a single creature you can see which is within 60 feet of you as your Quarry. You have advantage on Wisdom checks against your Quarry.

In addition, your Quarry is under the effects of the hunter’s mark spell as if you cast it. When cast this way, hunter’s mark doesn’t expend a spell slot, has no components, and doesn’t require concentration. The spell remains in effect until you designate a new Quarry.

Once you use this feature, you can’t use it again until your Quarry is reduced to 0 hit points or you finish a long rest. Once you set a new Quarry, you lose your old one.

Master Tracker

3rd-level Seeker feature

Your tracking skills are peerless. Whenever you make an ability check to track any target, you treat a d20 roll of 9 or less as a 10.

Moreover, as an action, you can expend a spell slot to locate your Quarry; if your Quarry is within 5 miles of you, you know its direction and distance from you.


7th-level Seeker feature

Exceptionally adept at trapping and eliminating your foes, you increase the spell save DC of your ranger class features and spells by 2.

Quarry’s End

11th-level Seeker feature

After you deal damage to your Quarry with a weapon attack or a ranger spell, if it has fewer hit points remaining than your level in this class, it is immediately reduced to 0 hit points.

Whenever you reduce your Quarry to 0 hit points, you can choose to render the target unconscious and stable.

Hunter’s Wile

15th-level Seeker feature

Your drive to pursue your target pushes you past your limits. Whenever you must make a saving throw and don’t have disadvantage on the roll, you can use your reaction to gain advantage on it.

In addition, whenever your Quarry deals damage to you, you can use your reaction to gain resistance to that damage.