Player Character Options
The optional rules in this section pertain to making player characters,
Player characters are relatively fragile at 1st level, able to be easily killed by a single critical hit. With this option, player characters get an extra 5 (1d8) hit points at 1st level.
A lineage feat can only be taken at first level as the bonus feat from a custom lineage (introduced in Tasha’s Cauldron of Everything). A lineage feat can represent a bloodline connection or from training received while living within a culture. The lineage feats are presented in alphabetical order.
You have dwarven blood in your veins, granting you the following benefits:
- Increase your Constitution score by 1, to a maximum of 20.
- You have advantage on saving throws against poison, and you have resistance to poison damage.
You were raised among dwarves and have learned their techniques. You learn one tool proficiency of your choice, and gain proficiency with the battleaxe, handaxe, light hammer, and warhammer. Additionally, your speed is not reduced by heavy armor, provided you are proficient.
You have elven blood in your veins, granting you the following benefits:
- You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
- You don’t require sleep. Instead you meditate deeply, remaining semiconscious, for 4 hours a day like an elf. During a long rest, you can spend up to four hours engaging in light activity instead of two.
You have spent much of your formative years training among the elves, gaining the following benefits:
- You learn one cantrip of your choice from the druid or wizard spell list. You spellcasting ability is Intelligence, Wisdom, or Charisma (your choice).
- You have proficiency with the longsword, saber, shortsword, shortbow, and longbow.
Prerequisite: Small size
You have been trained to move and fight like a halfling, having spent many years among them, gaining the following benefits:
- Increase your Dexterity score by 1, to a maximum of 20.
- You can move through the space of any creature that is of a size larger than yours.
You have orcish blood in your veins, granting you the following benefits:
- You have proficiency in Intimidation.
- When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.
You have spent significant time among the orcs and have adopted their brutishness. When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice an additional time and add it to the extra damage of a critical hit.