Circle of Embers

Avengers of nature wronged, druids of the Circle of Embers know the damage civilization can wreak upon the land. They represent the ashes of forests burned, kindling a flame that washes over all. Dedicated to the defense of the balance, these druids are more willing to use their tools to attack intruders, and many are known to be merciless. While every member of the circle isn’t evil, druids with hatred in their hearts often are attracted to it.

Circle of Embers Features
Druid LevelFeature
2ndMalignant Echoes, Circle Spells
6thExtra Attack
10thMalignant Binds
14thNature’s Avenger

Malignant Echoes

2nd-level Circle of Embers feature

When you hit a creature within 30 feet of you with an attack, you can deal an extra 1d6 necrotic damage to that creature. Once you deal this damage, you can’t deal it again until the start of your next turn.

In addition, after a creature takes this damage, it has disadvantage on the next saving throw it makes within 1 minute.

Circle Spells

2nd-level Circle of Embers feature

The despoilment and exploitation of the natural world has swollen your heart with fury. This fury grants access to some spells when you reach certain levels in this class as shown on the Circle of Embers Spells table.

Once you gain access to one of these spells, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.

Circle of Embers Spells
Druid LevelSpell
2ndbane, hellish rebuke
3rdhold person, spike growth
5thanimate dead, stinking cloud
7thblight, dominate beast
9thcloudkill, contagion
Danse Macabre

If you have Xanathar’s Guide to Everything, you can substitute the danse macabre spell for the contagion spell.

Extra Attack

6th-level Circle of Embers feature

You can attack twice, instead of once, whenever you take the Attack action on your turn.

Malignant Binds

10th-level Circle of Embers feature

You can use your Malignant Echoes feature to deal necrotic damage each time you hit a creature within 30 feet with an attack without limit.

In addition, a creature that takes damage from your Malignant Echoes feature, one of your druid spells, or a creature you control can’t regain hit points for 1 minute.

Nature’s Avenger

14th-level Circle of Embers feature

While concentrating on a druid spell, you have resistance to bludgeoning, piercing, and slashing damage and advantage on Constitution saving throws to maintain concentration.