The Dervish martial archetype is introduced in the Psychic and Spiritual Handbook. This is a revised version of the subclass that is intended for use alongside the new fighter class features presented in this supplement.

Psionic Focused

If you aren’t using the rules from the Psychic and Spiritual Handbook, the only thing the psionic focused condition does is enable the effects from the Fluid Motion feature

Dervish Dance

3rd-level Dervish feature

You can enter a psychic dance, allowing you to move and attack in a fluid fashion. While you are wearing light or no armor and aren’t wielding a shield, you can enter a focused state on your turn that lasts until the start of your next turn. While in this state, you have the psionic focused condition and move as if dancing.

Once during your turn while you dance this way, you can make one additional attack that stacks with the Extra Attack feature when you take the Attack action to attack with a one-handed melee weapon. You must move at least 5 feet between each attack you make during the dance. You can’t return to a space you just exited (though you can return to that space later during your turn).

If you don’t move at least 5 feet between attacks during your turn, your dance ends early.

You can activate your dervish dance state a number of times equal to 3 + your Charisma modifier + half your level in this class, rounded up (minimum of five uses). You regain all expended uses of it when you finish a long rest.

Fluid Motion

3rd-level Dervish feature

You gain proficiency in the Performance skill. While you have the psionic focused condition, opportunity and readied attacks have disadvantage on attack rolls to hit you.

Rapid Steps

7th-level Dervish feature

While you are wearing light or no armor, you increase your walking speed increases by 10 feet.

Unarmored Defense

7th-level Dervish feature

While you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Charisma modifier.

Slashing Winds

10th-level Dervish feature

Your Dervish Dance feature improves, granting you the following benefits while in your dance state:

  • You aren’t hindered by difficult terrain.
  • When you take the Attack action, you can move 10 feet as part of the action. This extra movement only provokes opportunity attacks from creatures you choose.
  • After hitting a target with a melee weapon, you have advantage on the first attack roll you make against a different target before the end of your next turn.

Thousand Cuts

15th-level Dervish feature

You can attack twice while using your Dervish Dance feature before needing to move at least 5 feet.

In addition, you regain four expended uses of your Dervish Dance feature when you finish a short rest.

Elaborate Parry

18th-level Dervish feature

You can carry offensive momentum into defense. If you have advantage on an attack roll while using a melee weapon against a creature, you can forgo the advantage for that roll to gain a +1 bonus to AC until the start of your next turn. You can use this feature twice until the start of your next turn.