Phantasmalist

Smoke and mirrors are the tricks employed by these artificers to cloud and confuse reality and even bend it. A Phantasmalist specialist is a skilled illusionist and master of misdirection.

Artificer Subclass Features
Artificer LevelFeature
3rdTool Proficiency, Phantasmalist Spells, Magician’s Spectacle
5thIllusory Trick
9thMisdirection
15thIllusory Escape

Tool Proficiency

3rd-level Phantasmalist feature

You gain proficiency with your choice of alchemy supplies or jeweler’s tools. If you already have this proficiency, you gain proficiency in one other type of artisan’s tools of your choice.

Phantasmalist Spells

3rd-level Phantasmalist feature

You always have certain spells prepared after you reach particular levels in this class, as shown in the Phantasmalist Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare.

Each spell is in the Player’s Handbook, unless it has a dagger (a spell in Aronar’s Grimoire).

Phantasmalist Spells
Artificer LevelSpell
3rdfog cloud, minor illusion, silent image
5thdetect thoughts, mirror image
9thmajor image, stinking cloud
13thdimension door, hallucinatory terrain
17thchaos mirage†, mislead

Magician’s Spectacle

3rd-level Phantasmalist feature

As an action, you spray a 30-foot cone originating from you with magic. You choose the appearance of this magic. For instance it can appear as a flash of light, sprawling mist, or a blast of flower petals. Each creature in the area must make a Wisdom saving throw against your spell save DC. The target takes 2d6 + your Intelligence modifier force damage on a failed save or half as much damage on a successful one. If this damage reduces the target’s hit points to fewer than twice your level in this class, it is blinded until the end of your next turn.

Immediately after using this feature, one willing creature within 30 feet of you, which can be you, is teleported up to 30 feet and can’t be seen until the start of your next turn. A creature with trusesight can see the target.

This feature counts as casting an illusion spell for the purpose of your class features. After using this feature, you must finish a short or long rest to use it again or until you expend a spell slot to use it again.

Illusory Trick

5th-level Phantasmalist feature

Your trickery and ability to manipulate your craft grant you the following benefits:

  • You can captivate each creature you choose within 30 feet of the effects of one of your illusion spells. For the duration, the target has disadvantage on Wisdom (Perception) checks.
  • You can see through obscured areas created by fog and similar effects as if they weren’t obscured.
  • Whenever you end your turn within a heavily obscured area as a result of fog or a similar effect, you can use your reaction to appear in another heavily obscured space within the same fog, to a maximum distance of 30 feet.
  • Whenever you end your turn within a heavily obscured area created by fog or a similar effect, you can use your reaction to appear in another heavily obscured space within the same fog, to a maximum distance of 30 feet.
  • When you cast a cantrip that deals damage while you have an illusion spell in effect, you roll a d10, and you gain a bonus to one of the spell’s damage rolls equal to the number rolled.

Misdirection

9th-level Phantasmalist feature

When a creature fails its Wisdom saving throw against your Magician’s Spectacle feature, it becomes distracted until the end of your next turn. The distracted target’s speed is reduced by half and attack rolls against it have advantage.

Illusory Escape

15th-level Phantasmalist feature

When you are hit by an attack, you can use your reaction to teleport up to 10 feet away or into an unoccupied heavily obscured space you can see within 30 feet of you. You take only half of the damage from the attack, but can’t be reduced below 1 hit point.

After using this feature, you can’t use it again until you finish a long rest or you use your Magician’s Spectacle feature.