Spirit Entreaty

The calling of Spirit Entreaty fosters a relationship with a particular spirit, binding it to the metaphysicist and its incarnation. When the metaphysicist summons such a possessed incarnation, it takes on an otherworldly guise. As a symbiotic relationship, the spirit teaches the metaphysicist and uses it as a vessel to gain further experience.

Spirit Entreaty Features
Metaphysicist LevelFeature
3rdSpirit Enmity, Tutelage of the Planes
10thSecond Chances
14thConceited Bindings

Spirit Entity

3rd-level Spirit Entreaty feature

You elicit and bind a particular spirit: celestial, fey, or fiend. Whenever you summon an enmity entity, its type and shape becomes that of the spirit. The incarnation also gains a number of temporary hit points equal to twice your level in this class. This incarnation sports a number of advantages:

  • It remains for up to 1 hour.
  • It can be Small or Medium.
  • Its AC increases by 2.
  • It can use any weapon of your choice instead of its slam attack. The incarnation’s damage is 2d6 regardless of the chosen weapon or your level in this class. The incarnation generates the desired weapon and if the weapon leaves its hand, the weapon vanishes but can be reformed at will.
  • It has resistance to acid, cold, fire, lightning, poison, and thunder damage.
  • It can’t be charmed, frightened, or poisoned.

When you gain the Ability Score Improvement feature, you can replace a bound spirit with a different one from this feature. If your spirit is somehow destroyed or unbound from you, you automatically rebind a new spirit of the same type as part of a long rest. Until that time, your enmity entity retains all of the advantages granted by this feature except it can’t be Medium or wield weapons.

Tutelage of the Planes

3rd-level Spirit Entreaty feature

You gain proficiency with martial weapons and medium armors, and you learn to speak, read, and write two exotic languages of your choice.

In addition, you have a +2 bonus on Intelligence checks pertaining to the Upper or Lower Planes.


5th-level Spirit Entreaty feature

You can spur your enmity entity into action. Once during your turn when you command the entity to attack, you can infuse it with power allowing it to make one additional attack on its turn. On a hit, this additional attack deals 2d6 extra weapon damage to the target of the attack.

You can use this feature a number of times equal to your proficiency bonus and regain all expended uses when you finish a long rest. You can also expend 2 Planar Essence to use it again if you are out of uses.

Second Chances

10th-level Spirit Entreaty feature

When you or your incarnation are reduced to 0 hit points, you can choose to regain a number of hit points equal to twice your level in this class.

After using this feature, you can’t use it again until you finish a long rest.

Conceited Bindings

14th-level Spirit Entreaty feature

You can instill a third conceit into an incarnation.