Optional Class Features

The rogue class receives new features and subclasses in this section. You gain class features in the Player’s Handbook when you reach certain levels in your class. This section offers additional features you can gain as a ranger. Unlike features in the Player’s Handbook, you don’t gain the features here automatically. Consult with your DM on whether you gain a feature in this section if you meet the requirements. These features can be selected separately from one another; you can use some, all, or none of them.

If you take a feature that replaces another feature, you gain no benefit from the replaced feature and don’t qualify for anything in the game that requires it.

Expanded Rogue Weapon Training

1st-level rogue feature

You gain proficiency with kukris, parrying daggers, sabers, and scimitars. The scimitar is in the *Player’s Handbook*, and the other weapons are in Aronar’s Armory.

Taxing Strikes

6th-level rogue feature

When you take the Attack action and deal damage to a creature with your Sneak Attack feature, you can drain the target’s endurance. At the start of each of its turns for one minute or until it regains hit points, the target takes 1d6 damage with a damage type identical to the damage from the sneak attack. Reapplying this effect to a target only resets the duration.

You can use this feature a number of times equal to your rogue level and regain all expended uses when you finish a long rest.

Roguish Advance

11th-level rogue feature

Before making an attack roll with advantage, you can choose to forgo the advantage for that roll to gain advantage on the first attack roll you make during your next turn.


18th-level rogue feature

During your turn when you reduce a creature to 0 hit points as the result of a sneak attack, you can make one attack against a different target. If it was from a melee attack, the new target must be within your weapon’s reach. If it was from a ranged attack, the target must be with 5 feet of the triggering target and uses the same ammunition or thrown weapon. You must make this attack before you move.