Strategist
Strategist Features
Tactician Level | Feature |
---|---|
3rd | Art of War, Way of Peace |
7th | Expanded Tactics |
11th | Treatise on Arms |
15th | Perfect Ruse |
Art of War
3rd-level Strategist feature
You can use your Intelligence modifier instead of Dexterity on attack and damage rolls with ranged weapons.
Way of Peace
3rd-level Strategist feature
You gain proficiency with calligrapher’s supplies. In addition, whenever you make a Deception or Persuasion check, you can choose to use your Intelligence as the ability score used for the check.
Expanded Tactics
7th-level Strategist feature
Your studies into the art of war broaden the strategies available to you. The following options are added to your Strategies feature:
Cruel Reversal
Reaction. When a foe scores a critical hit
Maximum Dice. 6 dice
You roll the dice and reduce the damage by the total rolled. The attacker must then make a Wisdom saving throw. It takes psychic damage equal to the number rolled on a failed save, or half as much damage on a successful one.
Savage Arms
Reaction. When an ally hits with an attack roll
Maximum Dice. 3 dice
Your ally rolls the dice and adds the total rolled to its attack roll. If this causes the attack roll to exceed the target’s AC by at least 10, the attack becomes a critical hit and deals 2d6 extra damage.
Sovereign Defense
Reaction. When an ally fails a saving throw
Maximum Dice. 3 dice
Your ally rolls the dice and adds the total rolled to its saving throw, possibly turning failure into success. You can use this strategy more than once in a turn using the same reaction, but you can only target an ally once with it during the turn.
Treatise on Arms
11th-level Strategist feature
You can add your Intelligence modifier to the total rolled on your Tactic Dice.
Perfect Ruse
15th-level Strategist feature
When you take damage that would reduce you to 0 hit points, you can choose to ignore the damage and teleport up to 30 feet. After doing so, you can’t be targeted by an attack until the end of the turn and regain the use of your reaction. You can’t use this feature if you are restrained or incapacitated. After using this feature,you can’t use it again until you finish a long rest unless you expend three Tactic Dice to use it again.