Enforcer
Colloquially called thugs, enforcers are often found the strong arm of the criminal underworld. While they serve as guards, their primary function is dole out punishment for those who cross their bosses. Some enforcers are independent, choosing to be more direct than their peers.
Enforcer Features
Rogue Level | Feature |
---|---|
3rd | Overpower, Tough |
9th | Vigilance |
13th | Hardened |
17th | Clobber |
Overpower
3rd-level Enforcer feature
During your turn when you deal sneak attack damage with a melee weapon to a creature that is no more than one size larger than you, you can automatically attempt to shove it.
Tough
3rd-level Enforcer feature
You gain proficiency in medium armor, flails, and morning stars. You can also use your Sneak Attack feature with any simple melee weapon, flails, and morning stars.
Vigilance
9th-level Enforcer feature
You can’t be surprised, and can take the Search action as a bonus action.
Hardened
13th-level Enforcer feature
When you drop to 0 hit points on a turn in which you use your Uncanny Dodge feature, you don’t fall unconscious and instead regain hit points equal to your level in this class.
After using this feature, you can’t use it again until you finish a short or long rest.
Clobber
17th-level Enforcer feature
On your turn when you successfully shove a creature or deal sneak attack damage to an incapacitated or prone target, you can make one attack with a melee weapon against that target as part of the same action.
In addition, when you reduce a creature to 0 hit points, you can use your reaction to make one attack with a melee weapon against a target within your reach.
Each of these attacks deal 1d8 extra weapon damage on a hit.