Sleuth
Rangers who take on the archetype of the sleuth are master investigators, trained in uncovering clues and secrets and connecting the dots in an investigation. They are calm under pressure and ever alert.
It is common for such rangers to work with local constabularies or peace keepers to provide detective services. Sleuths are equally at ease in the hustle of the city as in the wilds.
Sleuth Features
Ranger Level | Feature |
---|---|
3rd | Sleuth Magic, Canvass, Uncanny Awareness |
7th | Suspicious |
11th | Reversal |
15th | Uncanny Reaction |
Sleuth Magic
3rd-level Sleuth feature
You learn an additional spell when you reach certain levels in this class, as shown in the Sleuth Spells table. Each spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know.
Sleuth Spells
Ranger Level | Spell |
---|---|
3rd | disguise self |
5th | see invisibility |
9th | tongues |
13th | arcane eye |
17th | legend lore |
Canvass
3rd-level Sleuth feature
Adept at gathering information from accounts, written and spoken, you gain a bonus equal to half your proficiency bonus on Intelligence checks to recall knowledge, and Charisma checks to solicit information from others. This bonus is in addition to your proficiency bonus, if any.
Uncanny Awareness
3rd-level Sleuth feature
You have exceptional reflexes and a mind that processes variables astonishingly fast. You add your proficiency bonus to initiative rolls.
In addition, once during your turn when you hit a creature with a weapon attack when one of your allies is within 5 feet of the target and the ally isn’t incapacitated, you deal an extra 1d6 weapon damage.
Suspicious
7th-level Sleuth feature
When you make an Intelligence (Investigation) or Wisdom (Perception) check to detect hidden or secret things, you can treat a d20 roll of 9 or lower as a 10.
Reversal
11th-level Sleuth feature
When a creature misses you with a weapon attack, the next attack roll you make against it before the end of your next turn has advantage and deals an extra 1d6 weapon damage on a hit.
Uncanny Reaction
15th-level Sleuth feature
Your awareness is such that you can swiftly react to impending danger. When you are attacked by a melee or ranged attack, you can use your reaction to add your proficiency bonus to your AC for that attack. If the attack still hits, you regain the use of your reaction, but can’t use this feature again until the start of your next turn.
If this causes a trap to miss you with an attack roll, you can jam the mechanism as part of the same reaction, if it is possible.