Oath of the Sohei

Sohei are warrior monks. They serve as defenders of temples and sacred sites. They are loyal to their faith and will defend their temples to the death if need be. Paladins of the Oath of the Sohei also tend to be militant.

Oath of the Sohei Features
Paladin LevelFeature
3rdOath Spells, Channel Divinity
7thTemple Tactics
15thDeflect Arms
20thFervor

Tenets of the Sohei

Sohei serve as temple knights and protectors. They are trained and disciplined soldiers who are known to join allies in warfare. These paladins follow a set of tenets upholding the virtue of union.

Brotherhood. Don’t act alone, you are a member of group. Your strength lies in your bonds.

Honor. Follow through on your commitments. Be unwavering in your principles.

Act as One. You follow your brothers in the temple. Your brothers follow you.

Unmoving in Battle. You stand firm and force your enemy to break before you.

Oath Spells

3rd-level Oath of the Sohei feature

You gain oath spells at the paladin levels listed. See the Sacred Oath class feature for how oath spells work.

Oath of the Sohei Spells
Paladin LevelSpells
3rdbane, longstrider
5thcalm emotions, continual flame
9thblinding smite, crusader’s mantle
13thaura of life, staggering smite
17thgreater restoration, seeming

Channel Divinity

3rd-level Oath of the Sohei feature

You gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.

Chastise. As an action, you present your holy symbol and recite a litany. One creature you choose within 30 feet of you must make a Charisma saving throw against your spell save DC. On a failed save, the first time within the next minute that the creature attacks someone other than you, it takes force damage equal to 2d8 + half your paladin level and suffers a −2 penalty to AC until the start of its next turn.

Divine Inspiration. As an action, you can infuse yourself with devotion. For 1 minute you add your Charisma modifier to ability checks (with a minimum bonus of +1).

Temple Tactics

7th-level Oath of the Sohei feature

Whenever you strike a foe with a melee weapon attack, each of your allies gains a +1 bonus on attack rolls against it until the start of your next turn.

Deflect Arms

15th-level Oath of the Sohei feature

When you are hit by a melee weapon attack, you can use your reaction to reduce the damage by 1d10 + your Strength modifier + your paladin level. You must hold a melee weapon or shield, or have an empty hand to use this feature.

If you reduce the damage to 0, you gain advantage on your next attack roll made against your attacker, and if this attack hits, you deal extra weapon damage equal to half your paladin level.

Fervor

20th-level Oath of the Sohei feature

As an action, you take on a psychic focus. Psionic energies ripple across your body like bands of electricity. You gain the following benefits for 1 minute:

  • Your movement speed increases by 20 feet and is unaffected by difficult terrain.
  • Your jump distance and height is tripled.
  • You can run along walls as if on ground.
  • Your movement speed can’t be reduced by magical means
  • If you hit with a melee weapon attack, you can take a bonus action to make an unarmed strike that deals 1d8 + your Strength modifier damage.

    Once you use this feature, you can’t use it again until you finish a long rest, unless you expend a 5th-level spell slot to use it again.