Oath of Crescent Light

Known for the curve of their bows, the paladins of this oath are divine hunters. They serve as scouts and wardens in times of peace, and sacred archers when war calls. Some paladins revere gods of the moon, and many hold ceremonies under moonlight.

Oath of Crescent Light Features
Paladin LevelFeature
3rdOath Spells, Channel Divinity
7thDivine Reach
15thStill Night
20thMoon Bow

Tenets of Crescent Light

Those under the Oath of Crescent Light follow many beliefs, but certain tenets are represented among all of them.

Purity. Remain pure of body and deed.

Observe the Sacred Hunt. Never hunt or kill for sport.

Judge only Deeds. The creatures of the realms keep to their own traditions. Save your judgment for those aspects that harm the innocent, not those that offend another’s sensibilities.

Oath Spells Feature

3rd-level Oath of Crescent Light feature

You gain oath spells at the paladin levels listed. See the Sacred Oath class feature for how oath spells work. Each spell is in the Player’s Handbook, unless it has an asterisk, in which case it is in Xanathar’s Guide to Everything.

Oath of Crescent Light Spells
Paladin LevelSpells
3rdlongstrider, sanctuary
5thmoonbeam, warding wind*
9thflame arrows*, lightning arrow
13thdimension door, locate creature
17thconjure volley, swift quiver

Channel Divinity

3rd-level Oath of Crescent Light feature

You gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.

Lunar Ward. When an ally you can see within 60 feet of you it hit by an attack, you can use your reaction to shroud that ally in barrier of soft moonlight, increasing its AC by 4 until the end of the turn, possibly turning a hit into a miss.

Repulsion. When a creature you see moves into a space within 30 feet of you or starts its turn there, you can use your reaction to make an attack against it with ranged weapon you hold. On a hit, the creature takes normal weapon damage and must spend 2 feet of movement for each foot moved toward you.

Divine Reach

7th-level Oath of Crescent Light feature

Attacks you make with a ranged weapon can deliver your Divine Smite feature, as well as any paladin spell that requires you hit a target with a melee weapon. A target must be within your ranged weapon’s normal range. After you have used this feature, you can’t do so again until the start of your next turn.

Still Night

15th-level Oath of Crescent Light feature

A creature which receives your Lunar Ward has damage resistance against all damage for 1 minute or until it has taken damage a number of times equal to your Charisma modifier (minimum of once).

Moon Bow

20th-level Oath of Crescent Light feature

As an action, you transform in the divine hunter or huntress. You stand taller than normal and your eyes become shining points of light. You gain the following benefits for 1 minute:

  • You and each creature you hit with a ranged attack are bathed in moonlight. A creature bathed in moonlight can’t benefit from the invisible condition.
  • Whenever you deal damage with a bow or crossbow, you can convert all of the damage you deal to radiant damage.
  • You gain blindsight to a distance of 300 feet.
  • Your speed increases by 10 feet, and you can jump up to your speed without a running start.

Once you use this feature, you can’t use it again until you finish a long rest, unless you expend a 5th-level spell slot to use it again.