Lightning Lord
Harbingers of the storm, fighters of this archetype have mastered techniques to channel the power of lightning. These warriors often become heroes of legend or villains who usher in periods of calamity. Their prowess is matched only by their discipline.
Lightning Lord Features
Fighter Level | Feature |
---|---|
3rd | Harness Lightning, Discipline of the Eye |
7th | Electrical Resilience |
10th | Lightning Call |
15th | Lightning Rod |
18th | Race the Storm |
Harness Lightning
3rd-level Lightning Lord feature
You have a pool of points equal to five times your level in this class called Surge Points. Whenever you hit a target with a weapon attack, you can take a reaction and expend up to a number of these points equal to your level in this class, dealing additional lightning damage equal to the number of Surge Points you expend.
You regain all expended Surge Points when you finish a long rest.
Discipline of the Eye
3rd-level Lightning Lord feature
You have nearly perfect focus and reserve. You have advantage on Wisdom checks, unless you are blinded or within a heavily obscured area, and on saving throws against the charmed condition.
Electrical Resilience
7th-level Lightning Lord feature
You gain resistance to lightning damage. If an effect redirects the lightning damage from one of your Lightning Lord features to you, you have immunity to that damage.
In addition, lightning damage you deal with your Lightning Lord features ignores damage resistance.
Lightning Call
10th-level Lightning Lord feature
You call lightning to strike from above on your call. When you take the Attack action, you can replace one of the attacks to throw your weapon at a target within 60 feet of you that you can see. Make a ranged attack. On a hit, the target takes the weapon’s normal damage plus an additional 4d10 lightning damage, and it has disadvantage on attack rolls until the end of its next turn.
As part of the attack, you can fly straight to your weapon after it hits a target, landing in the nearest unoccupied space. Regardless of whether the attack hits or misses, your weapon returns to your hand after the attack.
After using this feature, you must finish a short or long rest to use it again.
Lightning Rod
15th-level Lightning Lord feature
When an ally within 30 feet of you takes lightning damage, you can use your reaction to take the damage instead. If more than one ally takes lightning damage from the same effect, you can choose to take the damage for each ally within 30 feet of you that you choose using the same reaction.
Race the Storm
18th-level Lightning Lord feature
At the start of your turn, you can summon the force of the storm. You gain a fly speed equal to twice your walking speed and can hover for 1 minute. While in the air, you are immune to lightning damage and your movement doesn’t provoke opportunity attacks.
After using this feature, you can’t use it again until you finish a long rest.