Circle of the Untamed
The reclusive druids of the Circle of the Untamed prefer to revere spirits under the night sky. For them, there is a proper form to interactions demanding respect and patience. Curses are reserved for those that transgress against these principles. They are ritualists who refuse to conform to the ways of society, keeping to their own covenants. Away from their circle, these druids act as witch doctors and seers, offering their services to those who show proper respect.
Circle of the Untamed Features
Druid Level | Feature |
---|---|
2nd | Accursed Magic, Circle Spells |
6th | Beguiler |
10th | Baleful Curse |
14th | Death Curse |
Accursed Magic
2nd-level Circle of the Untamed feature
When you cast a spell against a hostile creature, you can choose to expend on use of your Wild Shape feature to imbue it with dark energy as a bonus action. If the spell requires an attack roll, you have advantage on the attack roll against one target, and if the spell requires a saving throw, one target of your choice has disadvantage on its saving throw. On a hit or a failed save, as applicable, the target is cursed. At the start of its next turn, a cursed target must choose to either take 1d12 psychic damage or become afflicted.
The afflicted status lasts for 1 minute or until removed by the remove curse spell or a similar effect. The creature has disadvantage on attack rolls and ability checks and can’t take reactions. Moreover, the first time it attempts to cast a spell or manifest a power, it must succeed on a Wisdom saving throw against your spell save DC or the spell or power fails as if countered; subsequent castings and manifests are unimpeded by the afflicted status unless it is cursed by this feature again.
The psychic damage a creature takes for choosing to take damage increases by 1d12 at 6th (2d12), 10th (3d12), and 14th level (4d12).
Circle Spells
2nd-level Circle of the Untamed feature
Through ritual craft, you have a deep connection to nature and can use a ritual dagger as a spellcasting focus. In addition, you are granted access to certain spells. At 2nd, 3rd, 5th, 7th, and 9th level you gain access to the spells listed for that level in the Circle of the Untamed Spells table. Once you gain access to one of these spells, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.
Circle of the Untamed Spells
Druid Level | Spell |
---|---|
2nd | sanctuary, sleep |
3rd | alter self, suggestion |
5th | bestow curse, clairvoyance |
7th | call woodland beings, polymorph |
9th | dream, insect plague |
Beguiler
6th-level Circle of the Untamed feature
You words are soft when they can be and sharp when they need to be. You have advantage on Charisma checks against creatures you speak with, provided you share a common language.
Baleful Curse
10th-level Circle of the Untamed feature
A target affected by one of your druid spells has disadvantage on any new saving throw against that spell, provided it can see you.
In addition, when you cast the bestow curse spell, you can choose to modify that casting of the spell to apply a second curse effect on the target. The target suffers both curse effects until one is removed, in which case both are removed. After casting the spell this way, you must finish a long rest before you can modify it with this feature again unless you set a condition understood by the target that will end both curse effects early if met. The condition must be something the target can feasibly achieve without harming itself or another creature, such as gifting you a particular object, relaying a certain message to a specified creature, or breaking a commitment.
Death Curse
14th-level Circle of the Untamed feature
When you are reduced to 0 hit points, you can take a reaction to cast the bestow curse spell against each creature you choose that can hear you as if you cast it use your highest level spell slot. The casting doesn’t expend the spell slot, nor can it be modified with your Baleful Curse feature. After using this feature, you can’t use it again until you finish a long rest.
The curse ends early if you don’t die within 1 minute, and can’t be removed if you are killed until you are restored to life or made undead.