College of Motion
Bards of the College of Motions are dancers trained in astonishing routines. Preferring to wear flashy outfits, these bards dazzle onlookers up close, weaving dance steps seamlessly into battle maneuvers.
The use of a weapon, such as a scimitar or katana, is a frequent accentuation to the dance, pairing risk with pageantry. To enhance the spectacle, tassels or ribbons are often added to weapon hilts and shafts or clothing and armor, adding an extra measure of style to an ensemble.
College of Motion Features
Bard Level | Feature |
---|---|
3rd | Dancer Extraordinaire, Poise |
6th | Grace |
14th | Dazzling Display |
Dancer Extraordinaire
3rd-level College of Motion feature
Your movements are precise and your presence inspires your allies. You can also use your Bardic Inspiration feature when you dance, allowing you to use it on a creature within 60 feet of you which can see you.
Whenever a creature uses your Bardic Inspiration die, once before the end of its next turn, it can take the Dodge action as a bonus action. After taking this bonus action, the creature can’t take it again until it rolls initiative or finishes a short or long rest.
Poise
3rd-level College of Motion feature
Your balance and movements are those of a master. Whenever you make a Charisma (Performance) check to dance, or Strength (Athletics) or Dexterity (Acrobatics) check, you can treat a d20 roll of 9 or lower as a 10.
Grace
6th-level College of Motion feature
Whenever you are hit by an attack, you can take a reaction to increase your AC by an amount equal to your Charisma modifier, possibly turning a hit into a miss. If the attack still hits you, its damage doesn’t break your concentration. If the attack misses you, until the end of your next turn, you can choose to gain advantage on one attack you make with a melee weapon. On a hit, this attack deals extra thunder damage equal to two rolls of your Bardic Inspiration dice. After gaining advantage this way, you can’t gain it again until you use this feature again to increase your AC against an attack.
Dazzling Display
14th-level College of Motion feature
As an action, you perform an evocative dance. Each creature you choose within 30 feet of you that can see you must succeed on a Wisdom saving throw against a DC equal to your bard spell save DC. On a failed check, the target has disadvantage on attack rolls and your allies have advantage on attack rolls against it until the start of your next turn.
After using this feature, you can make one attack with a melee weapon as a bonus action during the same turn.
Once you use this feature, you can’t use it again until you finish a long rest, unless you expend one use of your Bardic Inspiration to use it again.