College of Hexes

The College of Hexes attracts occultist, witches, and rhapsodists. Bards of this college practice hexes and curses, preferring to dishearten foes instead of inspiring allies. These bards use hexes to manipulate fate and cause misfortune, though to what ends depends on the individual practicing the craft.

College of Hexes Features
Bard LevelFeature
3rdHex, Witchcraft
6thBeast Speak, Wicked Tongue
14thAccursed Hex

Hex

3rd-level College of Hexes feature

You gain the ability to tap and manipulate the strings of fate and luck to hex a creature.

As a bonus action, you can expend one use of your Bardic Inspiration to curse a creature you can see within 60 feet of you. While cursed, when the creature succeeds on an ability check, attack roll, or saving throw, you can roll the die and subtract the number rolled from the target’s roll. If this causes the roll to fail, the curse ends. After rolling the die to reduce a d20 roll, you can’t do so again until the end of your next turn.

Only one target can be cursed at a time. If you use this feature to curse another target, the prior curse ends early. The curse also ends early if removed, such as by the remove curse spell. Otherwise, the curse ends when the target finishes a short or long rest.

Witchcraft

3rd-level College of Hexes feature

You gain one cantrip of your choice from any spell list. It counts as a bard cantrip for you, but doesn’t count against your number of cantrips known.

In addition, you add the find familiar spell to the list of spells you know. It counts as a bard spell for you, but doesn’t count against your number of spells known. You can cast it once without expending a spell slot or requiring material component. After you cast it this way, you must finish a long rest to cast it again or expend a spell slot to cast it normally.

Beast Speak

6th-level College of Hexes feature

You consort with natural creatures of the night and dark, allowing you to comprehend beasts and for beasts to comprehend your words. Moreover, you treat neutral beasts as friendly, and friendly beasts allow you to approach them. This benefit isn’t conferred to other creatures such as your allies.


Wicked Tongue

6th-level College of Hexes feature

You can lace your words with dark magic. You have advantage on Charisma checks against hostile creatures that can understand your words. In addition, whenever you cast a spell that charms or curses a target, you can imbue with magic, causing one target to have disadvantage on its saving throws against that spell. After imbuing a spell this way, you must finish a short or long rest to imbue a spell with dark magic again.

Accursed Hex

14th-level College of Hexes feature

Your curses sow greater misfortune, granting you the following benefits:

  • Your Hex feature’s curse no longer ends early when you curse another target with it.
  • Whenever a creature cursed by your Hex feature or cursed or charmed by one of your bard spells succeeds on an ability check or hits with an attack roll, you can use your reaction to force that creature to roll a d20, and you choose which roll to keep. You must be able to see the creature to take this reaction.
  • If one of your curses ends early, whether from your Hex feature or cast by a spell, you can take a reaction to move that curse to another creature within 10 feet of the target. If the curse requires a saving throw, the new target must make the saving throw, and is treated as the spell’s target, but the duration isn’t reset.