Path of the Shamanic Adherent

A battle shaman practiced in channeling its fury into spiritual-infused passion, the barbarian of this path serves as a spiritual guide and leader of often warlike or threatened people. It uses devotion to ancestral and natural spirits to empower it as a spellcaster and as a warrior.

Path of the Shamanic Adherent Features
— SpellSlots perSpellLevel —
Barbarian LevelFeatureCantrips KnownSpells Known1st2nd3rd4th
3rdSpellcasting, Shamanic Focus232
4th 243
5th 243
6thNatural Harmony243
7th 2542
8th 2642
9th 2642
10thSpiritual Possession3743
11th3843
12th 3843
13th 39432
14th Blessed by the Spirits310432
15th 310432
16th 311433
17th311433
18th 311433
19th 3124331
20th 3134331

Spellcasting

3rd-level Path of the Shamanic Adherent feature

You perform special rites to cast druid spells.

Cantrips. You learn two cantrips of your choice from the druid spell list. You learn an additional cantrip of your choice from the druid list at 10th level.

Spell Slots. The Path of the Shamanic Adherent table shows how many slots you have to cast your druid spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

For example, if you know the 1st-level spell entangle and have a 1st-level or 2nd-level spell slot available, you can cast entangle using either slot.

Spells Known of 1st-Level and Higher. You know three 1st-level druid spells of your choice, two of which you must choose from the divination and transmutation spells on the druid spell list.

The Spells Known column of the Path of the Shamanic Adherent table shows when you learn more druid spells of 1st level or higher. Each of these spells must be a divination or transmutation spell of your choice, and must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level.

The spells you learn at 8th, 14th, and 20th level can come from any school of magic.

Whenever you gain a level in this class, you can replace one of the druid spells you know with another spell of your choice from the druid spell list. The new spell must be of a level for which you have spell slots, and it must be a divination or transmutation spell, unless you’re replacing the spell you gained at 3rd, 8th, 14th, or 20th level from any school of magic.

Spellcasting Ability. Wisdom is your spellcasting ability, since you learn your spells through ritual practices and communing with spirits. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

Spell attack modifier = your proficiency bonus + your Wisdom modifier

Multiclassing. If you have two or more classes with the spellcasting feature, add one third your barbarian level to determine how many spell slots you have. The spells you know or can prepare follow the rules for each of your classes. Your Path of the Shamanic Adherent features can only be used with spells you learn from this class.

Shamanic Focus

3rd-level Path of the Shamanic Adherent feature

Your spirit is calm and focused, granting you the following benefits:

  • When you enter rage, you can continue to concentrate on spells you know from this class.
  • When you cast a spell you know from this class as a bonus action, you can enter rage using the same bonus action.
  • Your rage doesn’t end early on a turn you use your action or bonus action to direct some aspect of a spell you have already cast.
  • Whenever you make a melee spell attack or use a weapon enhanced by a spell, that attack or weapon is treated as using Strength for the purpose of barbarian class features.

Natural Harmony

6th-level Path of the Shamanic Adherent feature

You add a bonus equal to your Rage feature’s damage bonus whenever you make Intelligence (Nature), Intelligence (Religion), Wisdom (Animal Handling), and Wisdom (Survival) checks.

Spiritual Possession

10th-level Path of the Shamanic Adherent feature

You entice a friendly spirit to inhabit you and lend its talents to your cause. Whenever you finish a long rest, you can choose one skill or tool proficiency that you lack and gain it, as the spirit shares its knowledge with you. You can choose to substitute the ability to speak, read, and write one language instead. You lose this proficiency or knowledge in a language when you use this feature to choose a different proficiency or language.

Once you use this feature, you can’t use it again until you finish a short or long rest, or unless you expend a use of your Rage feature to use it again, but can only do so once until you finish a short or long rest.

Blessed by the Spirits

14th-level Path of the Shamanic Adherent feature

When you enter rage, you bolster your allies within 30 feet of you. Your allies have advantage on ability checks and saving throws for the duration of the rage, and you and your allies gain 2d8 + your Wisdom modifier temporary hit points.

Once a creature benefits from this feature, it must finish a short or long rest before it can benefit from it again.