Path of Iron
Armor-clad warriors that wash across the land for battle, barbarians of this path are as resilient as they are cunning. Trained to wear heavy armor and discard the feelings of pain and fear, they confidently stride into the most hostile of circumstances. Many of these warriors develop an attachment to the armor they wear, and rarely doff it.
Path of Iron Features
Barbarian Level | Feature |
---|---|
3rd | Armored, Battle Trance |
6th | Chains that Bind |
10th | Undaunted |
14th | Impervious |
Armored
3rd-level Path of Iron feature
You gain proficiency in heavy armor and can use your barbarian features while wearing heavy armor.
Battle Trance
3rd-level Path of Iron feature
While raging, you enter a focused state that grants you the following benefits:
- Your AC increases by 1.
- You add your rage damage bonus twice to the first creature you hit with a melee weapon each turn.
- Whenever you push a creature or knock it prone, you can push it an additional 5 feet away from you.
Chains that Bind
6th-level Path of feature
When you finish a short or long rest, choose one willing creature you can see. Until you use this feature again, you can take a bonus action to grant the chosen creature advantage on the next Strength, Dexterity, or Constitution check or saving throw it makes, or to the first attack it makes against a target within 5 feet of you. The creature must make the ability check, attack roll, or saving throw before the start of your next turn.
In addition, wearing armor of any kind doesn’t impede your ability to rest or sleep.
Undaunted
10th-level Path of Iron feature
You can choose to add your Constitution modifier when you make a saving throw against the frightened, poisoned, and unsettled conditions.
Impervious
14th-level Path of Iron feature
When a creature hits you with a melee weapon attack, you can take a reaction to reduce the attack’s damage by an amount equal to your level in this class. If this reduces the damage to 0, you can then make one melee weapon attack against that creature.