Path of Iron

Armor-clad warriors that wash across the land for battle, barbarians of this path are as resilient as they are cunning. Trained to wear heavy armor and discard the feelings of pain and fear, they confidently stride into the most hostile of circumstances. Many of these warriors develop an attachment to the armor they wear, and rarely doff it.

Path of Iron Features
Barbarian LevelFeature
3rdArmored, Battle Trance
6thChains that Bind
10thUndaunted
14thImpervious

Armored

3rd-level Path of Iron feature

You gain proficiency in heavy armor and can use your barbarian features while wearing heavy armor.

Battle Trance

3rd-level Path of Iron feature

While raging, you enter a focused state that grants you the following benefits:

  • Your AC increases by 1.
  • You add your rage damage bonus twice to the first creature you hit with a melee weapon each turn.
  • Whenever you push a creature or knock it prone, you can push it an additional 5 feet away from you.

Chains that Bind

6th-level Path of feature

When you finish a short or long rest, choose one willing creature you can see. Until you use this feature again, you can take a bonus action to grant the chosen creature advantage on the next Strength, Dexterity, or Constitution check or saving throw it makes, or to the first attack it makes against a target within 5 feet of you. The creature must make the ability check, attack roll, or saving throw before the start of your next turn.

In addition, wearing armor of any kind doesn’t impede your ability to rest or sleep.

Undaunted

10th-level Path of Iron feature

You can choose to add your Constitution modifier when you make a saving throw against the frightened, poisoned, and unsettled conditions.

Impervious

14th-level Path of Iron feature

When a creature hits you with a melee weapon attack, you can take a reaction to reduce the attack’s damage by an amount equal to your level in this class. If this reduces the damage to 0, you can then make one melee weapon attack against that creature.