Path of the Howling Winds
Barbarians of this primal path have adopted secret techniques to meld with the frigid winds found in frozen environments and high altitudes. Their strikes and movements leave trails of the biting wind in their wake.
Path of the Howling Winds Features
Barbarian Level | Feature |
---|---|
3rd | Pummeling Winds |
6th | Katabatic Stride |
10th | Wind Sail |
14th | Furious Squall |
Pummeling Winds
3rd-level Path of the Howling Winds feature
While raging, when you hit a target with a melee weapon attack, you can deal thunder damage equal to your Strength modifier (minimum of 1 damage) to one creature within 5 feet of that target. After using this feature, you can’t use it again until the start of your next turn.
Katabatic Stride
6th-level Path of the Howling Winds feature
You can move across slippery or icy surfaces without needing to make an ability check, and moving across terrain composed of ice or snow or against a wind doesn’t cost you extra movement.
In addition, when you are attacked, you can use your reaction to impose disadvantage on the attack roll and teleport up to 10 feet in any direction. After using this reaction, you can’t use it again until you finish a short or long rest or roll initiative.
Wind Sail
10th-level Path of the Howling Winds feature
You can naturally sail on the wind. As a bonus action, you can gain a fly speed equal to your walking speed until the end of your next turn. You can gain this speed as a reaction when you fall, immediately stopping the fall.
You can use this feature a number of times equal to your proficiency bonus, and regain all expended uses when you finish a short or long rest.
Furious Squall
14th-level Path of the Howling Winds feature
You also deal your Pummeling Winds feature’s damage to the target you hit.
Whenever you deal damage with your Pummeling Winds feature, you can choose to deal no damage to instead push a Huge or smaller creature 15 feet away from you. The pushed creature has disadvantage on the next attack roll it makes before the end of its next turn.