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College of Motion

Bards of the College of Motions are dancers trained in astonishing routines. Preferring to wear flashy outfits, these bards dazzle onlookers up close, weaving dance steps seamlessly into battle maneuvers.

The use of a weapon, such as a scimitar or katana, is a frequent accentuation to the dance, pairing risk with pageantry. To enhance the spectacle, tassels or ribbons are often added to weapon hilts and shafts or clothing and armor, adding an extra measure of style to an ensemble.

College of Motion Features
Bard LevelFeature
3rdDancer Extraordinaire, Poise
6thGrace, Harmonic Strike
14thDazzling Display

Dancer Extraordinaire

3rd-level College of Motion feature

Your movements are precise and your presence is an inspiration to your allies. When an attack roll is made against a creature that has a Bardic Inspiration die, it can use its reaction to roll the Bardic Inspiration die and add the number rolled to its AC against that attack, after seeing the roll but before knowing whether it hits or misses.

You can also use your Bardic Inspiration feature when you dance, allowing you to use it on a creature within 60 feet of you which can see you.

Poise

3rd-level College of Motion feature

Your balance and movements are those of a master. You gain proficiency in the Acrobatics or Athletics skill (your choice).

In addition, when you make a Dexterity (Acrobatics) or Charisma (Performance) check to dance, you can treat a d20 roll of 9 or lower as a 10.

Grace

6th-level College of Motion feature

When you are hit by an attack, you can increase your AC by an amount equal to one roll of your Bardic Inspiration die against that attack. If the attack still hits you, you can add the number rolled to a Constitution saving throw to maintain concentration on a bard spell if you are required to make one as a result of the attack.

You can use this feature a number of times equal to your proficiency bonus and regain all expended uses when you finish a long rest.

Harmonic Strike

6th-level College of Motion feature

When you grant an ally a Bardic Inspiration through your Dancer Extraordinaire feature, you generate a resonance. Before the end of your next turn, the first time you hit a target with a melee weapon attack, you deal an extra 2d8 + your proficiency bonus thunder damage to it.

Dazzling Display

14th-level College of Motion feature

As an action, you perform an evocative dance. Each foe within 30 feet of you that can see you must succeed on an opposed Wisdom (Insight) check against your Charisma (Performance) or Dexterity (Acrobatics). On a failed check, the target has disadvantage on attack rolls and your allies have advantage on attack rolls against it until the start of your next turn.

Once you use this feature, you can’t use it again until you finish a long rest, unless you expend a use of your Bardic Inspiration to use it again. A creature has advantage on its Wisdom (Insight) check after it has seen your performance until it finishes a short or long rest.