Conjuration cantrip

Casting Time: 1 action

Range: Self (5-foot radius)

Components: V, S

Duration: Instantaneous

You take a combat stance and chant during the spell’s casting and make a melee weapon attack with a weapon or unarmed strike against one creature within 5 feet of you. On a hit, the target suffers the weapon’s or unarmed strike’s normal effects, and is pushed 5 feet from you or it takes 1d8 thunder damage (its choice).

The spell’s damage increases when you reach certain levels. At 5th level, the melee attack deals an extra 1d8 thunder damage to the target hit, and the damage the target takes if it is not pushed increases to 2d8. Both damage rolls increase by 1d8 at 11th level (2d8 and 3d8) and again at 17th level (3d8 and 4d8).