Rexa’s Sentinels
6th-level conjuration
Casting Time: 1 action
Range: 120 feet
Components: V, S, M (a silver buckler)
Duration: 8 hours
You create four armored sentinels that will patrol the perimeter of an area within range of the spell. Each sentinel has the statistics of a gladiator, but is a construct, has damage immunity to poison, damage resistance to cold, fire, lightning, and bludgeoning, piercing, and slashing attacks from nonmagical weapons, and can’t be charmed, frightened, poisoned, or unsettled.
A sentinel will attack any Small or larger creature that attempts to enter its perimeter unless you designate it as a friend. It will mentally alert you and up to five other creatures within the perimeter you choose of danger. You can also have your sentinels alert you whenever a Small or larger creature approaches with a range you choose not greater than 90 feet.
In battle, the sentinels will attempt to block enemy approach and guard occupants within the perimeter. A sentinel will attempt to shove and grapple targets so that other sentinels, you, and your allies can exploit the opening. A sentinel will fight to the death, and it can’t leave the bounds of its perimeter, fading away if it is moved outside the perimeter.