Casting Time: 1 action
Range: 90 feet
Components: V, S, M (a miniature lead anchor)
Duration: Concentration, up to 10 minutes
You bind a target to its current plane of existence and negate its ability to teleport. A creature must make a Charisma saving throw, which it can choose to fail. On a failed save, the creature can’t be transported to another plane, nor can it teleport through any means. Additionally, the target can’t be the target of spells and powers which attempt to relocate the target, such as banishment, imprisonment, and maze.