Chaos Vortex

4th–level evocation

Casting Time: 1 action

Range: 120 feet

Components: V, S

Duration: Instantaneous

Swirling chaotic energy erupts in a cylinder – that is 20 feet high with a 30 foot radius – centered at a point you can see within range. Each creature within the cylinder must make a Constitution saving throw. A target takes 2d8 + 6d6 damage on a failed save. Choose one of the d8s. The number rolled on that die determines the attack’s damage type, as shown on the Chaos Damage Type table. On a successful save, the target only takes half the damage.

If you roll the same number on both d8s, a target which failed its Constitution save is moved to a random unoccupied space in the cylinder, knocked prone, and dazed. A dazed target has disadvantage on its next attack roll and each Constitution saving throw made to maintain concentration until the end of its next turn.

Chaos Damage Type
d8Damage Type
1Acid
2Cold
3Fire
4Force
5Lightning
6Poison
7Psychic
8Thunder