Casting Time: 1 action
Range: 120 feet
Components: V, S
Swirling chaotic energy erupts in a cylinder – that is 20 feet high with a 30 foot radius – centered at a point you can see within range. Each creature within the cylinder must make a Constitution saving throw. A target takes 2d8 + 6d6 damage on a failed save. Choose one of the d8s. The number rolled on that die determines the attack’s damage type, as shown on the Chaos Damage Type table. On a successful save, the target only takes half the damage.
If you roll the same number on both d8s, a target which failed its Constitution save is moved to a random unoccupied space in the cylinder, knocked prone, and dazed. A dazed target has disadvantage on its next attack roll and each Constitution saving throw made to maintain concentration until the end of its next turn.
Chaos Damage Type