Casting Time: 1 action
Range: 120 feet
Components: V, S
Missiles of chaotic energy shoot at up to four targets you can see in range. A creature can only be targeted by one missile. Make a ranged attack roll against each target. On a hit, the target takes 2d8 damage.
D8 more damage. Choose one of the d8s. The number rolled on that die determines the attack’s damage type, as shown on the Chaos Damage Type table.
If you roll the same number on both d8s, the target takes an additional 1d8. If the numbered rolled is the same as previous d8s, the target takes another d8 until the number rolled is a different number or the target takes 10d8 damage from the missile.
At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, you shoot an additional missile for each slot level above 2nd.
Chaos Damage Type