Chaos Stream

2nd-level evocation

Casting Time: 1 action

Range: Self

Components: V, S

Duration: Concentration, up to 1 minute

A line of chaotic energy that is 30 feet long and 5 feet wide emanates from you. Each creature within the line when you first cast the spell or which ends its turn there must make Dexterity saving throw. A target takes 2d8 damage on a failed save. Choose one of the d8s. The number rolled on that die determines the attack’s damage type, as shown on the Chaos Damage Type table. On a successful save, the target only takes half the damage.

If you roll the same number on both d8s, a target which failed its Dexterity save is pushed 10 feet and knocked prone.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.

Chaos Damage Type
d8Damage Type
1Acid
2Cold
3Fire
4Force
5Lightning
6Poison
7Psychic
8Thunder