Casting Time: 1 action
Components: V, S
Duration: Concentration, up to 1 minute
A line of chaotic energy that is 30 feet long and 5 feet wide emanates from you. Each creature within the line when you first cast the spell or which ends its turn there must make Dexterity saving throw. A target takes 2d8 damage on a failed save. Choose one of the d8s. The number rolled on that die determines the attack’s damage type, as shown on the Chaos Damage Type table. On a successful save, the target only takes half the damage.
If you roll the same number on both d8s, a target which failed its Dexterity save is pushed 10 feet and knocked prone.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.
Chaos Damage Type