Chaos Bindings

3rd-level enchantment

Casting Time: 1 action

Range: 60 feet

Components: V, S

Duration: Concentration, up to 1 minute

Bindings of chaotic energy ensnare one creature you can see in range. It must succeed on a Strength saving throw or be have its movement speed halved for the spell’s duration. In addition, roll 2d8 and choose one of the d8s. The number rolled on that die determines what other effect the bindings have. The target makes a new Strength saving throw at the end of each of its return, ending the spell for it on a success.

1A target which fails is saving throw takes a −2 penalty to AC and Dexterity saving throws and can’t make reactions. On its turn, it can use either an action or a bonus action, not both. Regardless of the creature’s abilities or magic items, it can’t make more than one melee or ranged attack during its turn.
2A target which fails its saving throw is restrained for the duration.
3A target which fails its saving throw is engulfed in flame. For the duration, at the start of each of its turns it takes 2d6 fire damage.
4A target which fails its saving throw is paralyzed for the duration.
5A target which fails its saving throw has disadvantage on each attack roll and ability check it makes for the duration.
6A target which fails its saving throw is poisoned for the duration.
7A target which fails its saving throw can’t concentrate for the duration. Any effect it currently concentrates on ends, and if it casts a spell or manifests a power of other feature that requires concentration, the effect ends at the end of the turn.
8A target which fails its saving throw is deafened for the duration.

If you roll the same number on both d8s, the spell lasts for 1 minute and you don’t need to concentrate to maintain it.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target an additional creature for each slot level above 3rd. You roll 2d8 for each target when you first cast the spell.