Casting Time: 1 action
Range: 60 feet
Duration: Concentration, up to 1 minute
Magical energy blossoms with a creature, judging its worth. A creature within range must make a Charisma saving throw. On a failed save, the creature takes 3d10 psychic damage and is blinded for the duration of the spell. It takes only half the damage on a successful save. A creature blinded by this spell makes another Charisma saving throw at the end of each of its turn, ending the spell on a success.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d10 for each slot level above 3rd.