Arden’s Grand Stature
Casting Time: 1 action
Components: V, S
Duration: Concentration, up to 10 minutes
Power courses through you and equipment you are wearing or holding grow to colossal height. Your Strength score become 25 if not already higher. At the start of each of your turns, your size increases one category until you reach a desired height, grow to 40 feet tall, or reach the maximum size possible in the space available. Your weight increases with your increased size appropriately.
For each size category beyond Medium you grow, you deal an extra 1d6 weapon damage when you hit a target with a melee weapon attack. Additionally, as an action, you can throw a target you have grappled that is smaller than you to a distance no farther than ten times your height. If the target hits something, it takes 6d6 bludgeoning damage and is knocked prone. If you throw a grappled target at a different target in range, you must make a ranged attack roll, and on a hit, the damage from the throw is divided evenly between the thrown and struck target.
While Large, your melee reach increase by 5 feet, and while Huge it increases by 10 feet. When you are Gargantuan, your melee reach increases by 15 feet and when you damage a structure with a melee weapon attack, you deal an extra 25 damage to it.
If your size is at least Huge, you can perform an earth-shaking stomp as an action. Each creature within 10 feet of you must succeed on a Dexterity saving throw or be knocked prone. If you are Gargantuan, the range of your stomp increases to 20 feet. If you hit a creature with an unarmed strike using your foot, you can perform a stomp as a bonus action.
Casting this spell ends the enlarge / reduce spell, and you can’t be targeted by it for the duration. As an action, you can trigger your growth again, or shrink one size category to a minimum size of your original height.