Casting Time: 1 reaction, which you take when you are damage by a melee attack
Range: 30 feet
Components: V, S, M (spit spat in anger)
Duration: 1 minute
After taking damage from a melee attack, you let out a sickening wave at your target. It must make a Constitution saving throw. If the save is failed, the creature takes 6d8 necrotic damage and is seized by wracking pain, amplified within your presence. Each attack the creature makes against you is made with disadvantage, and as long as the creature is within 30 feet of you it is unsettled. If the save succeeds, the creature only takes half the damage.