Powers
This section contains new powers that the DM may add to a campaign, making them available to player characters and monsters alike. The Powers table lists the new powers ordering them by psionic discipline. The table also notes the psionic discipline, whether it requires maintenance, and which classes have access to it.
If you’d like to use any of these powers, talk to you DM, who may allow some, all, or none of them.
Powers
Power | Discipline | Main. | Class* |
---|---|---|---|
Dream Ward | Clairsentience | Yes | Channeler, Savant, Monk (Way of Insight) |
Shadow of the Grave | Clairsentience | No | Channeler (Medium), Savant |
Energy Whip | Psychokinesis | Yes | Savant, Transcendent, Monk (Way of Insight) |
Triggered Kinesis | Psychokinesis | Yes | Channeler (Shaper), Savant, Transcendent |
Insubstantiate | Psychometabolism | Yes | Channeler, Savant, Transcendent, Monk (Way of Insight), Rogue (Shadowmind) |
Living Forge | Psychometabolism | Yes | Savant |
Reanimate Tissue | Psychometabolism | Yes | Channeler, Savant |
Psychoactive Trajectory | Psychoportation | No | Savant |
Shimmer | Psychoportation | Aug. | Channeler (Shaper), Savant, Transcendent |
Spirit Self | Telepathy | Yes | Channeler, Savant |
*A savant can learn a power of a discipline if it has access to that discipline.