Manifesting Time: 1 action
Maintenance: Concentration, up to 1 minute
Detections: Psychic, Visual (glow, overt)
You transform into a semi-corporeal state which is semi-transparent.
While this power is in effect, when you are hit by a weapon attack you gain damage resistance to nonmagical and nonpsionic damage of the same type as the weapon’s damage until the start of your next turn.
0. When you spend at least 5 power points to augment this power, you increase the range of this power to touch and can affect a creature which isn’t you if you choose.
1. Your physical existence flickers in and out while you move. Opportunity attacks and attacks from reactions are made with disadvantage if they require an attack roll. If an attack from a reaction requires you to make a Strength, Dexterity, or Constitution saving the throw, you do so with advantage, and it deals no damage if you make a successful save.
You can empower this augmentation by spending 2 additional power points (3). Your movement no longer provokes opportunity attacks, as you seem to randomly appear and disappear as you move.
You can further empower this augmentation by spending 4 more power points (7). You can pass through the space of a Medium creature or object, but can’t stay there. You can also pass through a wall which is not more than 1 foot thick. You are treated as teleporting when you move though the space of a creature or object.
5. A creature you touch must make a Constitution saving throw. On a failed saving throw, the creature’s body becomes insubstantial; the creature is restrained, but has damage immunity to immunity to bludgeoning, piercing, and slashing from nonmagical and nonpsionic attacks.
9. You can become insubstantial at will. You have resistance immunity to bludgeoning, piercing, and slashing from nonmagical and nonpsionic attacks. Whenever you take damage other than psychic, you can use your reaction to discorporate your form, reducing the damage dealt to you by that attack or effect to 0.
You can empower this augmentation by spending 4 additional power points (13). You gain damage immunity to bludgeoning, piercing, and slashing from nonmagical and nonpsionic attacks.