Ranger

The ranger class receives new features in this section.

Fighting Style Options

When you choose a new fighting style, the following styles are added to your list of options.

Sworn Weapon

After finishing a long rest, choose one weapon in which you are proficient. Until you choose a different weapon through this fighting style, when you attack with that weapon, you can use your Strength, Dexterity, Intelligence, Wisdom, or Charisma modifier (your choice) instead of Strength or Dexterity, for the attack and damage rolls.

Versatile Fighting

When you make an attack with a weapon that has the versatile property with one hand, you have a +2 bonus on attack rolls with it, provided you aren’t holding a second weapon or a shield. When you make an attack with a weapon with the versatile property with two hands, you have a +2 bonus on damage rolls with it.

Whirling Blades

5th-level ranger feature

While engaging in two-weapon fighting, when you take the attack action, you can make one additional attack with one of the weapons you hold; you can’t take a bonus action to make an attack this turn.

In addition, while holding a one-handed weapon in each hand, you can take a bonus action to attack with one of them during you turn when you don’t take the Attack or Dodge action.

Foe Slayer Variant

20th-level ranger feature

You become the unparalleled hunter of your enemies. Against a foe from your Favored Enemy feature, marked by your Favored Foe feature, or one within a favored terrain from your Natural Explorer feature, you can add your Wisdom modifier to the attack roll or the damage roll of each attack you make. You can choose which roll to modify after making your roll, but before the results are known.


Beast Master

The Beast Master ranger archetype receives the following new features.

Beast Master Magic

3rd-level Beast Master feature

You learn an additional spell when you reach certain levels in this class, as shown in the Beast Master Spells table. Each spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know.

Beast Master Spells
Ranger LevelSpell
3rdheroism
5thenhance ability
9thconjure animals
13thdominate beast
17thawaken

Ranger’s Enhanced Companion

3rd-level Beast Master feature, which requires the Ranger’s Companion feature

Your companion has greater resolve. You add your proficiency bonus to your companion’s Strength and Wisdom saving throws if it doesn’t have saving throw proficiencies. It has a hit point maximum equal to the number listed in its stat block or the value from the Beast Master Companion Hit Points table. It gains a number of HD equal to your ranger level that can be spent to heal itself during a short rest. The size of its HD is indicated on the Beast Master Companion Hit Points table.

You can select any beast of Medium size or smaller, or one which can serve as a mount that is one size larger than a normal member of your race, provided it doesn’t have a flying speed. Regardless, the beast must have a CR no greater than 1/4.

You can command your beast by taking a bonus action. If you mount your companion beast, you can only command it to take the Dash, Disengage, or Dodge actions. If the companion acts as an uncontrolled mount, it can move, but will only take the Dodge action.

Your companion gains the benefits of your Favored Enemy, Natural Explorer, and Foe Slayer features. If you take the Favored Foe feature, you can have your beast’s attacks benefit from the feature instead of your own.

Beast Master Companion Hit Points
TypeHit PointsHD Size
No Flying Speed5 + 5 times your ranger leveld8
Flying Speed4 + 4 times your ranger leveld6

Scaling Beasts
The DM can provide support in changing the statistics of a beast so that is has a CR of 1/4 and can be selected as a companion beast. Often this requires reducing the damage die, Strength or Constitution scores, or removing multiattack. This option enables the ranger to have a beast companion beyond the normal range presented in the Player’s Handbook and this supplement.


Hunter

The Hunter archetype receives the following new feature.

Hunter Magic

3rd-level Hunter feature

You learn an additional spell when you reach certain levels in this class, as shown in the Hunter Spells table. Each spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know.

Hunter Spells
Ranger LevelSpell
3rdhunter’s mark
5thblindness/deafness
9thelemental weapon
13thblight
17thhold monster