Also available at GM Binder.

Enforcer

Colloquially called thugs, enforcers are the strong arm of the criminal underworld. While they serve as guards, their primary function is dole out punishment for those who cross their bosses.

Enforcer Features
Rogue LevelFeature
3rdOverpower, Tough
9thVigilant Watcher
13thHardened
17thClobber

Overpower

3rd-level Enforcer feature

During your turn when you deal sneak attack damage with a melee weapon to a creature that is no more than one size larger than you, you can automatically attempt to shove it.

Tough

3rd-level Enforcer feature

You gain proficiency with medium armor, flails, and morning stars. You can also use your Sneak Attack feature with clubs, flails, handaxes, light hammers, maces, and morning stars.

Vigilant Watcher

9th-level Enforcer feature

On a turn in which you take no action except Search, you have advantage on Wisdom checks.

Hardened

13th-level Enforcer feature

When you drop to 0 hit points on a turn in which you use your Uncanny Dodge feature, you don’t fall unconscious and regain hit points equal to half your level in this class plus your Strength bonus (if any).

Once you use this feature, you can’t use it again until you finish a short or long rest.

Clobber

17th-level Enforcer feature

When you successfully shove a creature or deal sneak attack damage to an incapacitated or prone target, you can make one attack with a melee weapon as a bonus action this turn.

In addition, if you reduce a creature to 0 hit points on your turn, you can use your reaction to make one attack with a melee weapon against a target within your reach.