Also available at GM Binder.
Enforcer
Colloquially called thugs, enforcers are the strong arm of the criminal underworld. While they serve as guards, their primary function is dole out punishment for those who cross their bosses.
Enforcer Features
Rogue Level | Feature |
---|---|
3rd | Overpower, Tough |
9th | Vigilant Watcher |
13th | Hardened |
17th | Clobber |
Overpower
3rd-level Enforcer feature
During your turn when you deal sneak attack damage with a melee weapon to a creature that is no more than one size larger than you, you can automatically attempt to shove it.
Tough
3rd-level Enforcer feature
You gain proficiency with medium armor, flails, and morning stars. You can also use your Sneak Attack feature with clubs, flails, handaxes, light hammers, maces, and morning stars.
Vigilant Watcher
9th-level Enforcer feature
On a turn in which you take no action except Search, you have advantage on Wisdom checks.
Hardened
13th-level Enforcer feature
When you drop to 0 hit points on a turn in which you use your Uncanny Dodge feature, you don’t fall unconscious and regain hit points equal to half your level in this class plus your Strength bonus (if any).
Once you use this feature, you can’t use it again until you finish a short or long rest.
Clobber
17th-level Enforcer feature
When you successfully shove a creature or deal sneak attack damage to an incapacitated or prone target, you can make one attack with a melee weapon as a bonus action this turn.
In addition, if you reduce a creature to 0 hit points on your turn, you can use your reaction to make one attack with a melee weapon against a target within your reach.