Circle of the Earth Mother
Druids of this circle worship or revere the spirit of nature, and observe the ley lines that run through the planes. They are diviners and healers that prefer the natural world to civilization, and lead ceremonies deep within the woods respecting the ties of life.
Circle of the Earth Mother Features
|2nd||Ley Casting, Circle Spells|
|10th||Advanced Ley Casting|
2nd-level Circle of the Earth Mother feature
As an action, you can tap the magical currents of the world, channeling its power for 1 minute. Whenever you cast a spell, you have a +1 bonus to your spell save DC and your spell attack modifier.
Additionally, when you target or perceive a creature with one of your divination spells, you establish a connection with its energy. You can focus on that creature, and for the next hour, or until you use your Ley Casting feature again, you are aware of its presence in respect to you, knowing in which direction it is and how far within the nearest mile. Whenever you cast a divination spell, you can target it as long as it is within the spell’s range.
Once you use this feature, you can’t use it again until you finish a short or long rest unless you expend a use of your Wild Shape feature to use it again.
2nd-level Circle of the Earth Mother feature
You have a deep connection to nature and through ritual craft. You can also use a ritual dagger, such as an athame as a spellcasting focus. Additionally, you are granted access to certain spells. At 2nd, 3rd, 5th, 7th, and 9th level you gain access to the spells listed for that level in the Circle of the Earth Mother Spells table. Once you gain access to one of these spells, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.
Each spell is in the Player’s Handbook, unless it has an asterisk, in which case it is in Xanathar’s Guide to Everything, two asterisks, in which case it is in Tasha’s Cauldron of Everything, or a dagger, in which case it is linked to the appropriate page.
Circle of the Earth Mother Spells
|2nd||ceremony*, Tasha’s caustic brew**|
|3rd||alter self, moonbeam|
|5th||bestow curse, clairvoyance|
|9th||animate objects, dream|
If you don’t have access to the appropriate book, you can substitute the spells with the following spells: sanctuary and guiding bolt.
6th-level Circle of the Earth Mother feature
Using a surface of water, you can attempt to scry a creature, object, or location you know, or pose a single question to the spirits of the world to seek guidance.
While scrying, you can concentrate up to 10 minutes, allowing you can see your target for the duration from a viewpoint 5 feet from it. A creature must make a Wisdom saving throw against your spell save DC, and on a successful save becomes aware it is being observed remotely. As long as you continue to concentrate, you can see everything in your field of view. As a bonus action, you can pivot your view or move your viewpoint up to 10 feet in any direction. When used this way, this feature counts as a divination spell for the purpose of your Ley Casting feature.
When you pose a question, the pool of water will reflect an image revealing an answer. This answer is often cryptic.
Once you use this feature you can’t use it again until you finish a long rest.
Advanced Ley Casting
10th-level Circle of the Earth Mother feature
You can use your Ley Casting feature as a bonus action. After hitting a target with a druid spell or when it fails its saving throw against one while you are using your Ley Casting feature, you establish a ley link with it for 1 minute.
As long as ley linked target is within 600 feet of you, you can target it with any of your druid spells that have a range of touch or at least 5 feet, even if you can’t see it or it has cover of any sort. If the target is one you have focused on via your Ley Casting feature, the you have advantage on spell attack rolls against the it.
14th-level Circle of the Earth Mother feature
Whenever you take damage or regain hit points from a creature other than you, you can take a reaction to spur on the force of karma. A creature which restores your hit points regains hit points equal to three times the amount you regain; if the effect requires a die roll, roll three times the dice instead of multiplying the amount healed.
When used on a creature which has damaged you, the creature must make a Charisma saving throw against your spell save DC. If you have established a ley link with it, increase your spell save DC by 3 for this reaction. On a failed saving throw, you deal 10d6 + twice your level in this class force damage to your attacker.
Alternately, you can use this reaction when afflicted by a condition that doesn’t also deal damage. The creature makes the same Charisma saving throw above, and on a failed save, it suffers the condition instead of you. The condition must be blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned, or stunned.
After using this feature, you can’t use it again until you finish a long rest.