Warlock
The warlock class receives a new feature in this section.
Nature of the Pact
1st-level warlock feature
You choose your diabolic pursuit from the options below.
Arcanist. You uncover rituals from study of forbidden or forgotten tomes and other sources. You use Intelligence instead of Charisma for your spellcasting ability and for your warlock features.
Petitioner. You used rituals to contact a powerful being of some sort to forge a pact. You use Charisma for your spellcasting ability and for your warlock features.
Pact Boon Option
1st-level warlock feature
When you choose your Pact Boon feature, the following option is available to you.
Pact of the Lens
Your patron gives you a jeweled lens which can be worn over an eye or affixed to your forehead like a third eye. While wearing it, you have a heightened sense of awareness. You can tell when a psionic power is being manifested or a subtle spell is being cast, provided you can see the manifester or caster.
In addition, after finishing a long rest, choose one Intelligence or Wisdom skill you don’t have as a proficiency; you can add half your proficiency bonus to checks you make with the chosen skill.
If you lose the lens, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and it destroys the previous lens. The lens turns to ash when you die.
Eldritch Invocation Options
When you choose eldritch invocations, you have access to these additional options.
Call of the Wild
You can possess a beast you can see within 60 feet of you. It must succeed on a Charisma saving throw against your spell save DC or become possessed by you. Your body enters a state of suspended animation, and you can control the creature as you see fit, using its statistics. After 1 hour or if you choose to release the beast, the possession ends and you return to your body.
Once you possess a beast this way, you can’t do so again until you finish a long rest.
Earthen Traversal
Prerequisite: 7th-level warlock
You gain a burrowing speed equal to half your walking speed.
Piercing the Veil
Prerequisite: 9th-level warlock, Pact of the Lens feature
You perceive the auras of creatures and objects and can see a spiritfont.
Third Eye
Prerequisite: 12th-level warlock, Pact of the Lens feature
You can cast true seeing. You can’t do so again until your finish a long rest.
Tactical Vision
Prerequisite: Pact of the Lens feature
You are hyperaware of threatening foes. A creature can’t benefit from having an ally within 5 feet of you.
Temporal Reinstatement
Prerequisite: Pact of the Blade feature
Your pact weapon automatically produces ammunition or returns to your hand after throwing it.