Spiritual Tools

Various items are available to aid characters in interacting with psychic elements. Diviners use a number of tools to aid their trepanning, and professions that deal with spirits on a regular basis have a number of items they prefer to keep on hand.

Adventuring Gear
ItemCostWeight
Ash, sacred (pouch)125 gp1 lb.
Dowsing bars3 gp2 lbs.
Dowsing rod (pair)12 gp1 lb.
Fortunetelling tools25 gp6 lbs.
Sacred thread (20 feet)10 gp
Salt (pouch)1 cp1 lb.
Salt, sanctified (pouch)25 gp1 lb.
Spirit board100 gp3 lbs.

Ash, Sacred. Ashes taken from the remains of a martyr or spiritual leader provide protection from the planes. Celestials and fiends can’t pass over a barrier of sacred ash that is at least 4 inches thick. If the ashes are placed on the threshold of a home or a gate, these spirits can’t enter the home or pass through the gate.

Dowsing Bars. A pair of L-shaped metal rods, these rods can detect psychic activity and anomalies. The rods can be used as a spellcasting focus. While within 60 feet of psychic energy, such as from an active spiritfont, the rods, when held one in each hand, point in the direction of the psychic phenomena, crossing when the user is at the source.

Dowsing Rod. This divination tool can be used to detect psychic activity by pulling the user in the direction of an active psionic effect. A character capable of casting a divination spell or manifesting a clairsentience power can also use it to locate a source of water or a missing object by succeeding on a Charisma check against a DC determined by the DM. This divination has a range of 60 feet.

Fortunetelling Tools. These tools include a set of runic dice, an assortment of avian bones, a tarot deck, and a small crystal or glass ball. The tools are used to divine the fortune or fate of a creature, but only a real seer can accurately read the future.

Sacred Thread. This special thread, often died a deep read, is used to bind spirits. When woven between pillars or across a doorway or gate, it can prevent spiritual energy from spilling from one side into the other; spirits have disadvantage on ability checks to affect a target beyond the thread. When tied to a creature, the thread anchors the creature to the natural world, warding it from being spirited away: the creature has advantage on ability checks made to resist being controlled or moved by psychic means.

Salt. A common spice used to preserve food and season cooking, salt is also a tool carried by many spirit hunters. Many spirits can’t cross over a barrier of salt, and a creature can encircle itself with salt to prevent a spirit from attacking it. Salt can also be thrown to disperse certain spiritual manifestations, such as from a haunting.

Salt, Sanctified. Specially blessed salt provides stronger protection against a spirit. An elemental or undead attempting to pass a barrier of sanctified salt must succeed on a DC 15 Wisdom saving throw or take 2d8 radiant damage and have its movement speed reduced to 0 until the end of its next turn. As an action, you can toss a handful of sanctified salt at a creature within 10 feet of you. Make a ranged attack against the target creature, treating the sanctified salt as an improvised weapon. If the target is an elemental or undead, it takes 2d8 radiant damage.

Spirit Board. This board has letters, numbers, symbols, and certain words painted on or carved into it, and includes a placard with a glass eye. It can be used to perform a séance to communicate with spirits, providing some measure of safety for those skilled in the art. For novices, it can be a tool for amusement or one that leads to ruin.