Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 10 minutes
You create a false sense of invincibility within a creature’s mind. One creature you can see must succeed on a Wisdom saving throw or become overcome with confidence, gaining immunity to the charmed, frightened, and unsettled conditions. A creature can choose to fail its save.
In addition, the target has advantage on saving throws and ability checks against being shoved. It also will never voluntarily move away from a foe or make a ranged attack, cast a spell, or manifest a power against a creature outside of its melee reach. If it isn’t within melee reach of a foe, it will use its movement to approach the nearest foe.