Casting Time: 1 action
Range: Self (special)
Components: V, S
Duration: Instantaneous (special)
You tap into the fabric of the Dreamscape to create a pseudo-real version of a transmutation spell of 2nd level or lower. The spell must have a casting time of 1 action and a duration that is either instantaneous or requires concentration. It can’t have a material component with a gold value, and it can’t target you.
Alternately, you can manifest a psionic power from the psychometabolism discipline augmented by 3 power points. The power must have a manifesting time of 1 action and either no maintenance or one that requires concentration. It can’t target you. A power uses your spell save DC and spell attack modifier as the power save DC and power attack modifier.
The spell or power takes on all the characteristics as if you have cast or manifested it, including its range, duration, and maintenance, as well as any action requirement or option it enables.
When you cast this spell while on the Dreamscape, the transmutation spell or psychometabolism power has a +2 bonus on its attack roll and save DC.
If a creature must make a saving throw against the spell to take reduced damage, the spell deals psychic damage instead of its normal damage type.
A creature can use its action to make an Intelligence (Investigation) check against your spell save DC to disbelieve the illusion. On a success, the creature can no longer be affected by or targeted by the spell. Inside the Dreamscape, the effects are real, and Intelligence (Investigation) attempts to disbelieve or see through the illusion automatically fail, and truesight can’t perceive the illusion for what it is.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you increase the maximum spell level of the conjuration you cast through this spell by one level or the number of power points you can augment a power by 2 for each slot level above 3rd.