Energy Blast


Manifesting Time: 1 action

Range: Self (up to 90 feet)

Maintenance: None

Detection: Psychic, Gesture

You slam a target within 90 feet of you with psychokinetic force, provided you have a clear path to it. A creature must make a Strength saving throw. On a failed save, the creature takes 1d6 bludgeoning damage and is pushed 10 feet away from you.

If a target is knocked into a wall or a solid object that is larger than it, it takes 1d6 bludgeoning damage per 10 feet of movement it can’t be pushed due to the obstruction. If a target is pushed over an edge, it will fall.

This is an energy power; you can substitute your energy type’s damage in place of the initial bludgeoning damage if you have a feature that permits this.

You can only take one augmentation which changes the shape of the kinetic force.

0. The power’s initial damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6) and by 1d6 for every 2 power points you spend on a shape augmentation.

0. When you augment the power with at least 1 power point, a target which succeeds on its Strength saving throw takes only half of the damage from the power. When you augment the power with at least 11 power points, a creature is knocked prone on a failed save.

1. The initial damage increases by 2d6. If you augment the power to create a shape, this augmentation increases damage by only half as many dice.

Empower. For every 2 additional power points you spend, the damage increases by 2d6.

2. The distance you push a target increases by 10 feet. You can take this augmentation up to five times (10).

2 [Shape]. The power gains a range of 150 feet and creates a wad of concussive force at a point you can see that bursts striking up to two targets within 5 feet of the burst. On a failed save, the targets are pushed away from each other and the burst.

Empower. When you spend 6 power points (8), the burst becomes a sphere with a radius up to 30 feet. Each target within the sphere is slammed by the power and is pushed away from the center of the sphere on a failed save.

2 [Shape]. You create a line of kinetic force that is 5 feet wide and 60 feet long. The power slams each target within the line’s path. A pushed target is pushed to either side of the line (you choose which side).

Empower. For every 4 power points you spend, to a maximum of 12, the width of the line increases by 5 feet and its length increases by up to 10 feet.

4 [Shape]. You create up to a 50-foot cone of kinetic force. The power slams each target within the cone.

6 [Shape]. You create up to a 40-foot radius sphere of kinetic force centered on you. The power slams each target within the sphere you choose. Each creature within 5 feet of you has disadvantage on its Strength saving throw and is pushed an additional 10 feet on a failed save.