Boomerang

Using telekinesis, you are able to manipulate objects you throw. You gain the following benefits:

  • Increase your Dexterity score by 1, to a maximum of 20.
  • When you miss with a thrown weapon or object, or with ammunition no heavier than 3 lbs., you may use your reaction to return the item to your hand.
  • As a bonus action, you can telekinetically attune to a held weapon with the thrown property, as if concentrating on a psionic power with a maintenance of 1 minute. The attuned weapon automatically returns to your hand after you make an attack with it.

Combat Focus

You have learned to focus your ki in battle, gaining the following benefits:

  • Increase your Constitution, Intelligence, Wisdom, or Charisma by 1, to a maximum of 20.
  • As a bonus action, you can choose one target you can see to focus upon as if concentrating on a psionic power with a maintenance of 1 minute. You gain a +1 bonus on each attack roll made against it.

Energy Control

Prerequisite: The ability to manifest an energy power

You can manifest psychokinetic energy with elemental power, granting you the following benefits.

  • Increase your Constitution, Intelligence, or Wisdom score by 1, to a maximum of 20.
  • Choose a damage type which must be acid, cold, fire, lightning, poison, or thunder. This becomes your energy type. Whenever you manifest an energy power, you can substitute the chosen damage type in place of the power’s bludgeoning damage.

Oracle

Your predictions tend to come true. You gain the following benefits:

  • Increase your Charisma, Intelligence, or Wisdom score by 1, to a maximum of 20.
  • You gain proficiency with fortune telling tools and a language of your choice.
  • When you perform a reading, you can grant the recipient an extra use of inspiration, provided it uses it before it finishes a long rest. Once you grant this bonus, you can’t do so again until you finish a long rest.

Psychic Prodigy

Choose a discipline: clairsentience, psychokinesis, psychometabolism, psychoportation, or telepathy. You gain one power from this discipline of your choice.

In addition, using this feat, you have 2 power points which you can use to augment this power. You regain these power points when you finish a long rest.

You use Charisma, Intelligence, or Wisdom (your choice) as your manifesting ability for this power.

Psychomental Adept

Prerequisite: The ability to manifest at least one power

When you take this feat, choose one of the following damage types: acid, cold, fire, lightning, poison, psychic, or thunder.

Powers and psychic features you manifest ignore resistance to damage of the chosen type. In addition, when you roll damage for a power you manifest that deals damage of that type, you can treat any 1 on a damage die as a 2.

You can select this feat multiple times. Each time you do so, you must choose a different damage type.

Rebounding Shots

Prerequisite: At least 1 power point

Supernatural focus and fortune follow you. You gain the following benefits:

  • Increase your Charisma, Intelligence, or Wisdom score by 1, to a maximum of 20.
  • When you miss with a ranged weapon attack, you can expend 1 power point to make a new ranged attack against a different target within range.
  • When you take the Attack action, you can expend 1 power point to allow one ranged weapon attack you make to bounce off an object or surface and change direction to attack a target behind cover.

War Manifester

Prerequisite: The ability to manifest at least one power

You have practiced manifesting powers in the midst of combat, learning techniques the grant you the following benefits:

  • You have advantage on Constitution saving throws to maintain your concentration on a power or psychic feature when you take damage.
  • When a hostile creature’s movement provokes an opportunity attack from you, you can use your reaction to manifest or reactivate a power at the creature, rather than making an opportunity attack. The power must have a manifesting time or reactivation of 1 action and must only target that creature.
  • Being within 5 feet of a hostile creature doesn’t impose disadvantage on your ranged power attack rolls.

Zen Archery

Prerequisite: the ability to gain the psionic focused condition

While channeling psionic energy, you enter a hyperaware state that allows you to make precision shots. Whenever you have the psionic focused condition and don’t have a penalty to your attack roll or disadvantage, you have advantage on ranged weapon attack rolls. Moreover, when you exceed your target’s AC by 10 or more, you deal one extra die of the weapon’s damage.