Available at GM Binder.
The Geist warlock has contracted with a member of the vengeful dead such as a banshee or a yurei. Such an accord has left the warlock as a nexus of miserable and haunted energies. While a warlock of this pact may have one foot in the grave, it has a zeal for life as it is aware of the tortures that await its soul.
The Geist Features
|1st||Expanded Spell List, Haunted|
|10th||From Beyond the Grave|
|14th||Reach of Despair|
Expanded Spell List
1st-level Geist feature
The Geist lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Geist Expanded Spells
|1st||bane, ray of sickness|
|2nd||pass without trace, phantasmal force|
|3rd||bestow curse, speak with dead|
|4th||death ward, phantasmal killer|
|5th||animate objects, telekinesis|
1st-level Geist feature
Malice and dread surround your presence. Whenever a creature within 30 feet of you makes a Wisdom or Charisma check you can impose disadvantage to that roll.
In addition, you gain a +2 bonus to your spell attack modifier and spell save DC against a creature that has the frightened or unsettled condition. Starting at 6th level, the spiritfont you call with your Horror Font feature also gains this bonus.
6th-level Geist feature
As an action you call forth negative spiritual energy to create a spiritfont haunting that is a 20-foot radius sphere centered on you. The radius increases by 5 feet when you reach 10th (25 feet) and 14th level (30 feet).
The spiritfont has an Intensity equal to your Charisma score and uses your proficiency bonus. It is hostile to other creatures, except those you choose when you call it forth. The spiritfont remains for 10 minutes, until rendered dormant, you dismiss it with an action, or you die.
When you call forth the spiritfont, you determine its appearance such as if it’s shadowed or smells foul. You also decide which type it is, choosing from the options on the Hauntings table. Each creature that enters the spiritfont’s area the first time on a turn or which starts its turn there must succeed on a Wisdom saving throw against your spell save DC or become unsettled until it ends its turn outside of the spiritfont. In addition, on each of your turns, you can take a bonus action to cause the haunting to evoke a hostility.
|Forceful||The spiritfont batters one creature or object within it. A creature must succeed on a Strength saving throw or be pushed 10 feet and knocked prone.|
It can hold shut a door, window, or similar portal instead, slamming it shut if it is open. A portal held this way can’t be forced open unless a creature uses its action and succeeds on a Strength check against your spell save DC.
|Noxious||Horrible odor fills the spiritfont’s area. You can sicken one creature within the spiritfont. The creature must succeed on a Constitution saving throw or become poisoned until it ends its turn outside of the spiritfont. A creature within the spiritfont gains no benefit from a keen sense of smell.|
|Spectral||The spiritfont ensnares one creature or object within it. A creature must succeed on a Dexterity saving throw or become grappled. During your turn, you can direct the spiritfont to move one target it grapples up to 5 feet, provided it doesn’t exit its range during the move.|
You can call forth the spiritfont a number of times equal to your proficiency bonus and regain all expended uses when you finish a long rest.
From Beyond the Grave
10th-level Geist feature
When you start your turn below your hit point maximum, you can become incorporeal for 1 minute, granting you resistance to nonmagical bludgeoning, piercing, and slashing damage. In addition, you can move through other creatures and objects as if they were difficult terrain and can end your turn there. If you are in the same space as a creature or object when this feature’s effects end, you are moved to the nearest unoccupied space without harm.
You must finish a long rest before you can use this feature again.
Reach of Despair
14th-level Geist feature
The depth of torment within your soul is overwhelming. Your warlock spells and class features ignore a creature’s immunity to the frightened, grappled, poisoned, and unsettled conditions.