Order of Foresight

Seers are capable of seeing distant and possible futures and the threads that cause them. As if masterful prophets, savants of the Order of Foresight recognize the patterns of fate and subtly manipulate them.

Order of Foresight Features
Savant LevelFeature
2ndClairsentience, Seer’s Gait
6thMind’s Eye
10thPrescience
18thChoice of Fate

Clairsentience

2nd-level Order of Foresight feature

Clairsentient powers allow you to see into the future or the past as well as distant places. They can also reveal the unseen or grant premonitions for both dangerous and fortuitous outcomes.

Your awareness to the currents of fate and chance better fortify your will against expected outcomes. You can use your Intelligence modifier instead of Constitution when you make a saving throw to maintain concentration on clairsentience powers. Moreover, you can imprint one extra power which must be from the clairsentience discipline when you imprint your powers, and you only take half as much time to imprint powers from that discipline.

Your Psi Blast feature has a reach of 10 feet and is treated as a melee weapon for the purpose of opportunity attacks and the benefits of your psionic powers.

Seer’s Gait

2nd-level Order of Foresight feature

Seeing multiple possible outcomes to your movements, you can take the Disengage action as a bonus action.

Mind’s Eye

6th-level Order of Foresight feature

You have advantage on initiative rolls and add your proficiency bonus to them when you are surprised.

In additional, your clairsentience powers can no longer be detected through heightened senses, psychic abilities, or magical means. Each psionic power you manifest can’t be traced back to you through magical or psionic means.

Prescience

10th-level Order of Foresight feature

Able to glimpse possible outcomes to situations, you can choose to add a bonus equal to your Intelligence modifier to any one attack roll, ability check, or saving throw you make, or to your AC against one attack made against you. You can use this feature after the roll is made but before the DM says whether the roll succeeds or not.

You can use this feature a number of times equal to your proficiency bonus. You regain all expended uses of this feature when you finish a long rest.

Choice of Fate

18th-level Order of Foresight feature

You can treat one attack roll, ability check, or saving throw made by you as a roll of 20, or you can treat one attack roll, ability check, or saving throw made against you as a roll of 1. You can wait until you know the result of the roll before deciding to use this feature. Once you use this feature, you can’t use it again until you finish a long rest, unless you expend 15 power points to use it again.