Way of Insight
A monk following the Way of Insight has opened its mind to greater spiritual awareness and can tap its inner soul to manifest psionic powers. Such a monk’s ki flows freely between mind, body, and soul.
Way of Insight Features
Monk Level | Feature | Powers Known | Power Points |
---|---|---|---|
3rd | Power Manifesting, Ki Battery | 1 | 1 |
4th | 2 | 3 | |
5th | 2 | 3 | |
6th | Spiritual Center | 2 | 3 |
7th | 3 | 5 | |
8th | 3 | 5 | |
9th | 3 | 5 | |
10th | 3 | 7 | |
11th | Crystal Soul | 4 | 7 |
12th | 4 | 7 | |
13th | 5 | 10 | |
14th | 5 | 10 | |
15th | 5 | 10 | |
16th | 5 | 12 | |
17th | Dazing Strike | 5 | 12 |
18th | 5 | 12 | |
19th | 6 | 14 | |
20th | 6 | 14 |
Power Manifesting
3rd-level Way of Insight feature
You gain the ability to manifest psionic powers. See the Power Mechanics section for the general rules of power manifesting.
Powers Known. You know one power of your choice from the following list: accelerated healing, adaptability, bastion of thought, body control, chameleon, dislocation, elastic body, empathic transference, energy blast, extrasensory perception, glimmer, inertial barrier, kinetic barrier, living weapon, martial insight, mind tap, muddle, precognition, psychic domination, speed of thought, telekinetic flight, telempathic projection, tremor.
The Powers Known column of the Way of Insight table shows when you learn more psionic powers of your choice. When you gain a level in this class, you can choose one of the powers you know and replace it with another power from this class’s power list.
Power Points. The Way of Insight table shows how many power points you have to augment your psionic powers. When you manifest a power, you can expend power points to enhance the power. You can expend a number of power points no greater than one third your level in this class (rounded up) on a single power manifestation. You regain all expended power points when you finish a short or long rest.
Psionic powers differ from spells in that powers can have different expressions when augmented by power points. These different expressions have a similar theme, but the scope and scale can change. For example, the suspension power includes expressions that can affect single targets or an area with different measures of control.
Manifesting Ability. Wisdom is your manifesting ability for your powers. You use Wisdom whenever a power refers to your manifesting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a psionic power you manifest and when making an attack roll with one.
Power save DC = 8 + your proficiency bonus + your Wisdom modifier
Power attack modifier = your proficiency bonus + your Wisdom modifier
Ki Battery
3rd-level Way of Insight feature
You can replenish your ki points by expending power points. On your turn, you may expend 1 power point to recover 1 ki point. You can never exceed your ki point maximum through this feature.
You can also use your Ki Battery feature in reverse and convert 1 ki point into 1 power point, but can never exceed your power point maximum.
Starting at 6th level, you can convert 2 power points into 2 ki points or vice versa. At 11th level, you may convert up to 3 points. When you reach 17th level, you can convert up to 4 points.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Spiritual Center
6th-level Way of Insight feature
While you have the psionic focused condition, each ranged attack you make ignores half and three-quarters cover and each melee attack you make doesn’t suffer disadvantage if you can’t see your target.
Crystal Soul
11th-level Way of Insight feature
Whenever you fail on a Constitution saving throw to maintain concentration on a psionic power, you can spend 2 ki points to succeed instead.
Dazing Strike
17th-level Way of Insight feature
When you activate your Stunning Strike feature, you can expend up to 3 power points to spike the target’s mind with psychic energy. The target takes 1d10 psychic damage per power point spent. If it isn’t stunned and is concentrating on a spell, power, or other effect, you increase the save DC of the target’s Constitution saving throw to maintain concentration by the number rolled on the d10s.
If a creature’s concentration is disrupted by this feature, it can’t cast a spell or manifest a power until the end of its next turn.