Dervish

A dervish fighter is able to enter a trancelike dance, channeling psychic energy to gain a sense of the moment to moment movements of its foes while its body weaves and shifts in smooth motions as if the fight were choreographed.

Dervish Features
Fighter LevelFeature
3rdDervish Dance, Fluid Motion
7thRapid Steps, Unarmored Defense
10thSlashing Winds
15thMovement Mastery
18thThousand Cuts

Dervish Dance

3rd-level Dervish feature

You can enter a psychic dance, allowing you to move and attack in a fluid fashion. While you are wearing light or no armor and aren’t wielding a shield, you can enter a focused state on your turn that lasts until the start of your next turn. While in this state, you have the psionic focused condition and move as if dancing.

Once during your turn while you dance this way, you can make one additional attack that stacks with the Extra Attack feature when you take the Attack action to attack with a one-handed melee weapon. You must move at least 5 feet between each attack you make during the dance. You can’t return to a space you just exited (though you can return to that space later during your turn).

If you don’t move at least 5 feet during your turn, your dance ends early.

You can activate your dervish dance state a number of times equal to 2 + half your fighter level (rounded up), and regain all expended uses of it when you finish a long rest.

Fluid Motion

3rd-level Dervish feature

You gain proficiency in the Performance skill. While you have the psionic focused condition, opportunity and readied attacks have disadvantage on attack rolls to hit you.

Rapid Steps

7th-level Dervish feature

While you are wearing light or no armor, you increase your walking speed increases by 10 feet.

Unarmored Defense

7th-level Dervish feature

While you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Charisma modifier.

Slashing Winds

10th-level Dervish feature

Your Dervish Dance feature improves, granting you the following benefits while in your dance state:

  • When you take the Attack action, you can move 10 feet as part of the action. This extra movement only provokes opportunity attacks from creatures you choose.
  • While engaging in two-weapon fighting with melee weapons that have the finesse property, you make two attacks when use your bonus action to attack with one of them instead of one attack. These attacks must follow the rules of your Dervish Dance feature.
  • Each time you hit a different foe during your dance, you increase your AC by 1 to a maximum bonus of 4. This bonus last until the start of your next turn unless your dance ends early.
  • After successfully hitting a foe with a melee weapon, when you attack a different foe, you gain a +2 bonus on your first attack roll against the new target.

Movement Mastery

15th-level Dervish feature

Poise and elegance are embodied in your every move. When you make an ability check regarding graceful movement, such as dancing, tumbling, or jumping, you can treat a d20 roll of 9 or lower as a 10.

Also, you are no longer hindered by difficult terrain while using your Dervish Dance feature.

Thousand Cuts

18th-level Dervish feature

You can attack twice while using your Dervish Dance feature before needing to move at least 5 feet.

In addition, if you roll initiative and have no uses of your Dervish Dance feature remaining, you regain two uses of it. You can do this a number of times equal to your Charisma modifier (minimum of one time). You regain all uses of this feature when you finish a long rest.