Shapers reach into the very fabric of reality and bend it to their will. They can bring ectoplasm from the Astral Plane and fashion it into a construct or even tap into the Weave and duplicate certain spells. Shapers are direct, focusing on powers that accomplish their goals quickly.
|1st||Shape Reality, Astral Trick|
1st-level Shaper feature
Through calculation and logic, you craft psionic energies. Your manifesting ability is Intelligence. You use your Intelligence whenever a power refers to your manifesting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a channeler power you manifest and when making an attack roll with one.
Power save DC = 8 + your proficiency bonus + your Intelligence modifier
Power attack modifier = your proficiency bonus + your Intelligence modifier
When you gain a new channeler power, you may select a power from the channeler power list or the following powers: animate electricity, dimensional breach, energy storm, harmonics, hydrokinesis, psionic blast, shadow shape, singularity, spatial void, and tremor.
At 1st level, you can select one of the powers above and the astral construct power and add them to the list of powers you know. At 11th level, you may add another power from the list above.
1st-level Shaper feature
You can select one cantrip of your choice from the sorcerer spell list, which you manifest as a psionic power. The selected cantrip doesn’t require spell components; it instead gains the psychic and either the glow or beam visual detections, as appropriate to the spell’s effect. If its duration is greater than 1 round, it requires maintenance with the same timeframe as the spell’s duration. All other details of the cantrip are the same. Each cantrip gained through this feature counts as a channeler power for you.
Starting at 2nd level, after manifesting a sorcerer spell, you can expend one Psychic Burst die to manifest the astral construct power as a bonus action using the power points from the die plus any from your reserve as normal.
When you reach 7th, 11th, and 17th level, you may select another cantrip from the sorcerer spell list, modified the same way as above. Whenever you learn a new cantrip, you can replace a cantrip you know from this class with another cantrip from the sorcerer spell list.
7th-level Shaper feature
You may use your power points to manifest instantaneous evocation spells from the sorcerer spell list. To do so, you must spend a number of power points equal to twice the spell’s level. If a spell allows using a higher level spell slot, you may expend additional power points to do so. Increasing a spell slot’s level requires 2 power points per higher slot level. For example, if you manifest a fireball spell using 8 power points, you deal 9d6 fire damage. You can’t manifest spells over 6th level, nor can you spend more power points than your channeler level.
Spells you can manifest are shown on the Shaper Manifested Spells table. You don’t require spell components when manifesting evocation spells. Instead, they are manifested with psychic, gesture, and visual detections. Each spell is in the Player’s Handbook, unless it has an asterisk, in which case it is in Xanathar’s Guide to Everything. A manifested spell is considered a spell effect and can be countered by counterspell and similar effects.
You can manifest a number of slot levels equal to your proficiency bonus + your Intelligence modifier (minimum of one slot level), regaining all expended uses when you finish a long rest.
You use your power save DC and power attack modifier when you manifest spells through this feature. To manifest a spell, it must be a sorcerer spell from the evocation school with instantaneous duration and use a spell slot level no higher than 1/3 your level in this class.
Shaper Manifested Spells
|1st||burning hands, chaos bolt*, chromatic orb, earth tremor*, magic missile, thunder wave|
|2nd||Aganazzar’s scorcher*, scorching ray, shatter, Snilloc’s snowball swarm*|
|3rd||fireball , lightning bolt|
|4th||ice storm, vitriolic sphere*|
|5th||cone of cold|
|6th||chain lightning, Otiluke’s freezing sphere|
7th-level Shaper feature
Through split-second calculation, you can shape your psionic powers. Whenever you manifest a power or a spell that affects other creatures that you can see, you can choose a number of them equal to 1 + your Intelligence modifier. The chosen creatures automatically succeed on their saving throws against the power or spell, and they take no damage if they would normally take half damage on a successful save.
11th-level Shaper feature
After expending a Psychic Burst die, you can tap its psychic energy to empower you or others. You choose one of the following benefits:
- An astral construct or amalgam you control regains 25 hit points and takes only half damage until the end of your next turn.
- You have a +10 bonus on a single power attack roll you make within 1 minute.
- One power manifested within 1 minute by a creature you choose within 30 feet of you costs 2 fewer power points.
- Up to three creatures you choose within 30 feet of you can add your Intelligence modifier to ability checks for 1 minute.
17th-level Shaper feature
When you are hit by or fail a saving throw against a spell or power that deals damage, you can use your reaction to erect a shield of ectoplasm that can absorb damage equal to twice your level in this class. You can empower this shield when you fashion it by spending power points, increasing the amount absorbed by 5 points for every power point you spend, but you can spend no more power points than your channeler level.
The shield remains in place until the end of your next turn and will continue to absorb damage from spells or powers which damage you.
You can use this feature a number of times equal to your Intelligence modifier (minimum of once). You regain all expended uses of this feature when you finish a long rest.