An amalgamation of psionic energy and electricity created by animate electricity.
Armor Class 11 + 1 per 2 power points spent (natural armor)
Hit Points 15 + 4 per power point spent
Speed fly 30 ft. (hover)
|12 (+1)||17 (+3)||14 (+2)||2 (-4)||10 (+0)||4 (-3)|
Damage Resistances bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities lightning, poison
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses blindsight 60 ft., passive Perception 10
Challenge — Proficiency Bonus equals your bonus
Cloud. The amalgam can move through a space as narrow as 1 inch wide without squeezing.
Lightning Absorption. Whenever the amalgam is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to half of the lightning damage dealt.
Static Spark. Each creature which ends its turn within 5 feet of the amalgam must roll a 1d6. On a 6, the creature is attacked by the amalgam’s surge attack without requiring the amalgam to take an action.
Multiattack. The amalgam makes three surge attacks. It makes four surge attacks when you spend at least 15 power points on the power.
Surge. Ranged Weapon Attack: your power attack modifier to hit, range 30 ft., one target. Hit: 1d10 + 3 + half the power points you spend on the power (rounded up) lightning damage.