Flame Amalgam
An amalgamation of fire and psychic energy created by flame manipulation.
Flame Amalgam
Medium construct
Armor Class 10 + 1 per 2 power points spent (natural armor)
Hit Points 10 + 3 per power point spent
Speed 40 ft.
STR | DEX | CON | INT | WIS | CHA |
14 (+2) | 19 (+4) | 16 (+3) | 2 (-4) | 10 (+0) | 4 (-3) |
Damage Immunities fire, poison
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses blindsight 60 ft., passive Perception 10
Languages —
Challenge — Proficiency Bonus equals your bonus
Fire Form. The amalgam can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the amalgam or hits it with a melee attack while within 5 feet of it takes 1d8 fire damage.
Actions
Multiattack. The amalgam makes two slam attacks.
Slam. Melee Weapon Attack: your power attack modifier to hit, reach 5 ft., one target. Hit: 3d8 + 4 + one fourth of the power points you spend on the power (rounded up) fire damage.